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viewtopic.php?f=10&t=205&start=30 )
blue_myriddn wrote:
I have to say the one thing that has been sort of tedious is a pack of unique berserkers, but if memory serves those things are freakin tedious with any build.
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viewtopic.php?f=10&t=205&start=50 )
PureRage-DoD wrote:
Take my wwsin for example, 11kish venom (8.5k venom then 40% poison skill damage added after its cast) and 3-4k phys, thats 22k a sec dps roughly, not including the physical. Thats will pretty crappy gear and it shows as even that level of damage is pretty worthless in act 5. I was playing her with edd's druid today and all she was doing was making things follow her, didnt make much of an impact on anything besides the weaker trash. My standards are high because I know what kinda damage is needed end game to actualy contribute to a team. makigh things change colour (coz thats all it`ll be doing in a5) while other team members kill it is not fun. All you are doing is filling up spaces that a usefull build could be using, I'd rather make something else or ditch the useless skill for something more usefull to the team.
For some builds, the game has become incredibly TEDIOUS. Back in the 1.16 version of this mod, things were fun, and I had enjoyed not being forced to play certain builds like on Bnet. But I guess the way how this version was balanced was an accident. Since then it has only been a delusion, I tried to get over it but it doesn't work.
There is a big confusion between the game being hard or the game being ridiculously tedious, at least for some builds, again. Of course patience could be seen as a challenge, like in LoS killing 1 champion wyrm in 15 minutes; but for me this slowness is only boring to death.
We have to be a hacker, a loader abuser (playing the perfect team alone) or an Over Powered character player (when I looked at the necro skills trees and couldn't believe it) just to be heard about how to BALANCE the skills of characters...
I've repeated to only raise the AR bonus of Claw Mastery (for Bladesin and WWsin) and Enchant because every others AR based skills have been buffed, but no fuck no... And elemental martial arts didn't got buffed, they even get nerfed at lower lvls; it's kinda funny because in 1.2G my MA did like no damage to nm Izual with twinked items.
And this 4 spawn monsters does nothing to prevent rushs, people use higher lvls chars and hide wherever they can, it doesn't affect them at all. All this 4 spawn does is only harms more the weaker builds players who try to MF alone.
And you know what ? The game is still too easy.
Because with the perfect team of OP chars, the game is a cake. Zzzzz...