slappyNuts wrote:
. The real issue here is the boss charms, which is being looked into (I think).
Truthfully, I'm against that and I'll explain. Lowering the phys res of MC's as is being discussed has one unseen effect. Act bosses would become too easy to solo. Why? simple. Example hell Andy. Her base phys res is 75% and the MC adds 45% giving her 120%. She doesn't spawn as phys immune meaning amp works at 100% effect, the 1/5th penalty applies only if displays as phys immune same as all other elements. Now, factor in atma's ammy with ctc lvl3 amp(27% phys pierce). Lowering her to the base of 75% minus the 27% from atmas equals 48% phys res. Now, reverting amp back to previous lvls and she still has 50% phys res, but would require a necro to do this. Thus, making it tougher for a melee build to solo her. The idea is to prevent easy soloing of act bosses.
IMO, amp, lr and conviction got nerfed a bit too hard, reducing some chars abilities. I also feel passive ele pierces need toned down quite a bit. To say a cap of 50% or close to that. Reason? Hell Andy has the following res:Fire 90, cold 90, light 90 poison 125. As it stands only poison is immune. But, with 100% pierce (easily gotten) her fire, cold and light can be made negatives without and outside help. By reducing passive pierces you can still do dmg, but at a lesser rate unless you get help from lr or conviction.