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exp testing group/solo, you get more solo
http://forum.arimyth.com/viewtopic.php?f=11&t=3372
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Author:  blinky99 [ Thu Mar 10, 2011 6:02 pm ]
Post subject:  exp testing group/solo, you get more solo

ok so i made a two player game, killed a quill rat got 67 exp this was un-partied on my own,level one while mule sat in town


then partied with a mule char brought mule char to same area killed quill rat, got 45 exp! wtf! both level one chars.

as long as you can solo kill stuff in multi player games its better to do so this should change no?

Author:  Hflame [ Thu Mar 10, 2011 10:35 pm ]
Post subject:  Re: exp testing group/solo, you get more solo

but if both of the players can kill just as fast as each other, you are essentially getting more exp/time than if you solo'ed in that 2 player game.

Author:  blinky99 [ Thu Mar 10, 2011 11:54 pm ]
Post subject:  Re: exp testing group/solo, you get more solo

even as is there is no party bonus for exp its a penalty from what i tested unless im doing it wrong? i get less exp while in a party than solo doesnt make sense. unless the exp bonus im thinking of is for version 1.11 and later or something

Author:  Brevan [ Fri Mar 11, 2011 1:19 am ]
Post subject:  Re: exp testing group/solo, you get more solo

From Arreat Summit (most Exp information applies to HU)
1) There really is a +35%Exp bonus when in a party where another player is in the same area and within 2 screens of each other.
2) For each additional person in the game, exp from kills is increased by 50% of the base.
3) Exp from a kill is divided evenly between all players within 2 screens of the kill.

Examples (Quill rat gives 45exp to a char below level 6):
1) Solo in 1-person game gets 45exp
2) Solo in 2-person game gets 67exp
3) Solo in 3-person game gets 90exp
4) Solo in 8-person game gets 202exp (this is verified in HU, but not on the realm)
5) Duo in 2-person game get 45exp each (67 * 1.35 = 90Exp)
6) Duo in 8-person game get 136exp each (202 * 1.35 = 272.7exp)
7) Trio in 3-person game get 40exp each (90 * 1.35 = 121.5exp)
8) Trio in 8-person game get 91exp each (202 * 1.35 = 272.7exp)

blinky99's test confirms examples (2) and (5). As Hflame pointed out, playing in a party only yields less experience if the party are not working together. With a Duo in mind, as long as the faster-killing player is less than twice as fast as the other player, it is worthwhile to stay in the group. In blinky99's test, where one player did nothing, he was better off playing solo. In general, the fastest way to gain exp is should be a Duo that kills equally as fast as each other in an 8-person game.

The +35%Exp bonus appears to provide a reasonable buffer where the inequalities of killing-speed between players in a party still make a group more prosperous than solo. As long as builds are balanced such that the slowest player is at least half as strong as the fastest player then there is no problem with this current method of experience per kill, so I do not think it needs to be changed.

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