Abominae wrote:
slappyNuts wrote:
block o' text
Except... Rasta and Steel were the ones who stepped up to test physical resistance, so I don't think you can really throw that in his face.
I can see where he's coming from. The melee issue has been beat to death, but nothing has come from it. Soloing bosses isn't the issue, as all sorts of well-geared builds can solo act bosses.
The problem is that melee are hardly worth playing in comparison to other classes now. They're almost to the point of being a gimmick build, and require quite a bit of twinking if you want to preform anything close to well.
Nah Abominae,. I pretty much stopped playing HU, so the testing is in the hands of Steel. We just did some preliminary stuff to get an idea how to balance it, but I had so much shit happening in my real life that week that I couldn't put forth a commitment. Steel is very capable however, so it might go in a good direction.
Unfortunately I just got sick of the mod when I realized how orgasmically awsome GW2 is going to be and got super addicted to GW. I even gave my account to a friend of mine to use, although I still may play from time to time.
The problem with this mod is that we don't know what the fuck is balance anymore. I made this thread to relive that. What we are going to accomplish with this thread is to compare this current patch, 1.3, to the last patch, 1.21z. Then we will find middle ground on what worked and what didn't.
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blue_myriddn wrote:
This patch is probably the best balance HU has seen in a long time.
Abominae wrote:
@Blue
Hmmm.... Sometimes I believe your logic is on another fucked up plane of existence.