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 Post subject: duration of conversion skills should be toned down
PostPosted: Thu Feb 10, 2011 11:25 am 
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Joined: Fri Aug 07, 2009 10:48 am
Posts: 2432
Conversion skills (mind blast and paladin conversion) are great, but the durations are a bit long.

Currently I believe they range from around 2-3 minutes and probably should be adjusted to be more in the 1 minute range.

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 Post subject: Re: duration of conversion skills should be toned down
PostPosted: Thu Feb 10, 2011 11:31 am 
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Joined: Thu Jan 14, 2010 6:02 pm
Posts: 1627
Increase bonuses mobs get on higher level of conversion. I tested on sp with max conversion (300%ed) and like 60lvl fanat/conc etc. Fully converted team couldn't kill few fallens. I think as one point wonder its ok, but for build like conversion + auras it's highly underpowered.
And yeah, duration is too crazy, when on merc tbh.
Duration on mind blast should be higher if it's removed from shadow mancer but I'm afraid it's still on Time Rw, fully converted tundra sounds bad.


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 Post subject: Re: duration of conversion skills should be toned down
PostPosted: Thu Feb 10, 2011 12:06 pm 
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Joined: Tue Jan 05, 2010 2:51 am
Posts: 276
Location: Toronto, Canada
Trash mobs are trash mobs. There's a billion ways to kill trash. There are few ways to deal with real challenges, boss fights.

Your not going to be able to make clearing trash 'hard' and require 'teamwork' because it's clearing trash. If you want conversion to be a relevant skill, make it pierce something so you can damage bosses or make it give you more tankage, otherwise it will be an insignificant trash clearing skill that is only good in areas that are easy in the first place. Sure convering the priests at council and hatestorm is fine and dandy, but that is 1 area in the game that shouldn't pose a challenge anyway.

If you can't kill council without converting the priests it means you are not ready for meph.

Just look at all these necro curses that will never see the light of day.

Sure, dim vision is fine vs rot walkers and all, and it's a sound strategy to use it, but, are you going to max dim vision just for the rotwalkers?

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