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Cobra Strike replacing http://forum.arimyth.com/viewtopic.php?f=11&t=3052 |
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Author: | Striker [ Wed Feb 09, 2011 2:20 pm ] |
Post subject: | Cobra Strike replacing |
I don't see Cobra Strike's significants. No one use this skill. I have a great idea to revolutionizeing this skill. Slows enemy over 1sec (every points icreases duration by 1sec) 1 Charge - Slows enemy by 1% (Max.20%) 2 Charge - Slows enemy by 2% (Max.40%) 3 Charge - Slows enemy by 3% (Max.60%) and slows enemy casting speed by 1% (Max.20%) It's only an idea, please write your opinion. |
Author: | Dieu [ Wed Feb 09, 2011 6:53 pm ] |
Post subject: | Re: Cobra Strike replacing |
60% seems a bit too much but i like that idea! |
Author: | blinky99 [ Wed Feb 09, 2011 10:29 pm ] |
Post subject: | Re: Cobra Strike replacing |
60% may do something to trash but vs bosses its not alot, decrep and clay do47% and i can hardly notice |
Author: | FuryCury [ Thu Feb 10, 2011 4:31 pm ] |
Post subject: | Re: Cobra Strike replacing |
Striker wrote: I don't see Cobra Strike's significants. No one use this skill. You obviously have never made a good assassin. Cobra is an AWESOME 1 point wonder. |
Author: | Striker [ Fri Feb 11, 2011 2:22 am ] |
Post subject: | Re: Cobra Strike replacing |
i have tested in single player this skill and at lvl30 useless because assassin doesn't has high PHYSICAL dmg and therefore you can at endgame leech maximum 300-600 life, but often only 200-300. But if you have enemy slow effect skill. You have lower chance to hit by boss and this spell is more useable like now. |
Author: | Rasta [ Fri Feb 11, 2011 6:02 am ] |
Post subject: | Re: Cobra Strike replacing |
But you don't leech off undead and physical immunes anyways do you? Can someone confim what can you and can't you leech off of. |
Author: | blue_myriddn [ Fri Feb 11, 2011 9:28 am ] |
Post subject: | Re: Cobra Strike replacing |
Rasta wrote: But you don't leech off undead and physical immunes anyways do you? Can someone confim what can you and can't you leech off of. Nothing undead. Nothing with a high drain effectiveness. Essentially every boss in Hell. SsoG wrote: Total Leech = Total Physical Damage * (Leech%) * (Penalty) * (Drain Effectiveness) The formula is the same for both life leech and mana leech. Penalty is 50% in Nightmare and 33% in Hell. Drain Effectiveness is a monster-specific stat that affects how much you can drain from them (think of it like leech resistance). For instance, Skeletons have a Drain Effectiveness of 0, which means they cannot be leeched from, no matter what. As an example... if you're dealing 800 damage in Hell against a monster with no drain resistance, and you have 12% Life and 5% mana leech, you will leech: 800 * (.12) * (.33) * (1) = ~32 life and 800 * (.05) * (.33) * (1) = ~13 mana. Penalties may be higher here, dunno. Life leech is one of the things that is broken with melee in my opinion and something I would recommend fixing as it has a big impact on how melee play and what keeps them fun. |
Author: | Rasta [ Fri Feb 11, 2011 4:20 pm ] |
Post subject: | Re: Cobra Strike replacing |
I've learned to deal with barely leeching in melee. It's not an issue if you use strategy and tactics |
Author: | PureRage-DoD [ Fri Feb 11, 2011 4:24 pm ] |
Post subject: | Re: Cobra Strike replacing |
Rasta wrote: I've learned to deal with barely leeching in melee. It's not an issue if you use strategy and tactics sitting in town is a strategy? |
Author: | kramuti [ Sat Feb 12, 2011 2:11 am ] |
Post subject: | Re: Cobra Strike replacing |
PureRage-DoD wrote: sitting in town is a strategy? Correction: sitting in town is a strategy. it's just cheesier than a 6 pool. oh wrong game. |
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