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 Post subject: New cube recipe for making ethereal items
PostPosted: Fri Jan 28, 2011 5:02 pm 
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Joined: Sat Sep 19, 2009 10:07 am
Posts: 237
Location: Hungary
So.. before I go crazy, I wanted to post this suggestion.
Why not make a cube recipe for making white/magic/whatever items ethereal so that people can actually make use of the Indestructible mod on some runewords?
It could be something like: glyph + hammer + Eth rune (stylish!) + whatever else you want + the actual item.

The reason I suggest is that finding the ethereal item you need is a pain. A HUGE pain. It's impossible.


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 Post subject: Re: New cube recipe for making ethereal items
PostPosted: Fri Jan 28, 2011 5:28 pm 
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Joined: Mon Aug 31, 2009 10:11 am
Posts: 977
i personally think thats part of the challenge to take advantage of the bonus.
but i wouldnt be completely oppose to it i guess.
so long as it didnt work for uniques

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 Post subject: Re: New cube recipe for making ethereal items
PostPosted: Fri Jan 28, 2011 6:03 pm 
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Joined: Sat Sep 19, 2009 10:07 am
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Location: Hungary
No uniques of course. Only white and magic items I suppose.

I understand this is a kind of 'challenge' but it becomes more of an annoyance after 5 days of farming... you know, found a hundred pikes yet none of them were ethereal.


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 Post subject: Re: New cube recipe for making ethereal items
PostPosted: Fri Jan 28, 2011 6:03 pm 
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Joined: Fri Aug 07, 2009 10:48 am
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wouldn't bother me for white items.
I also think it would ROCK if mith glyphs rerolled white items so you could track down +skill items easier.

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 Post subject: Re: New cube recipe for making ethereal items
PostPosted: Fri Jan 28, 2011 8:16 pm 
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Joined: Mon Aug 31, 2009 10:11 am
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now that i could get behind. its not like you wouldnt have to buy a bunch of em anyways.

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 Post subject: Re: New cube recipe for making ethereal items
PostPosted: Sat Jan 29, 2011 7:25 am 
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Joined: Thu Jan 14, 2010 6:02 pm
Posts: 1627
Not "eth rune" for elite items for sure. It may seems tedious for someone but 50%ed free for zod rws isn't right IMO, for norm/exceptional items it's ok.
Quote:
I also think it would ROCK if mith glyphs rerolled white items so you could track down +skill items easier.
But the price should be right - not 1 Leo run and you have +3met+3fball+3fmastery orb with enough patience, gem as a price for that? ;].
Also I believe cubemain.txt requires serverside changes only, but I can't say for sure - if you want to test it let someone with changed cubemain host game on openbnet.


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 Post subject: Re: New cube recipe for making ethereal items
PostPosted: Sat Jan 29, 2011 9:23 am 
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whats so appealing about tedium?

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