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Passive phys pierce http://forum.arimyth.com/viewtopic.php?f=11&t=2924 |
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Author: | Steel [ Thu Jan 27, 2011 2:00 pm ] |
Post subject: | Passive phys pierce |
Itemstatcost: state: phys_pierce ID: +1 to latest sendbits etc as on any other passive properties.txt: code: pierce-phys state: phys_pierce Ofc you now need to edit d2game.dll with let's say xvi32, navigate to 10f09C (ffffffff) and change to phys_pierce ID, ie if ID is 456 then in hex it is 1c8, reverse that and we get c8 01 00 00. uniques.txt: add new pierce-phys where you want ;] Point if I did wrong somewhere or something isn't clear. I tested it on old files and it worked vs 99 phys res fallens;-) |
Author: | blue_myriddn [ Thu Jan 27, 2011 2:18 pm ] |
Post subject: | Re: Passive phys pierce |
dislike it. de-buff the bosses, don't further buff characters. |
Author: | Steel [ Thu Jan 27, 2011 2:39 pm ] |
Post subject: | Re: Passive phys pierce |
Ye, just pointing this if someone would want. Imo debuffing via charms is the best as requires 0 additional downloading, just one file change on server. |
Author: | Hflame [ Fri Feb 04, 2011 11:37 pm ] |
Post subject: | Re: Passive phys pierce |
is it possible to make boss resists gain the penalty when its past 100% applied to it even tho it isn't? that would be cool and remove that unique charm they have. or even apply that to -enemy resist? |
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