Gates of Arimyth
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Passive phys pierce
http://forum.arimyth.com/viewtopic.php?f=11&t=2924
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Author:  Steel [ Thu Jan 27, 2011 2:00 pm ]
Post subject:  Passive phys pierce

Itemstatcost:
state: phys_pierce
ID: +1 to latest
sendbits etc as on any other passive
properties.txt:
code: pierce-phys
state: phys_pierce
Ofc you now need to edit d2game.dll with let's say xvi32, navigate to 10f09C (ffffffff) and change to phys_pierce ID, ie if ID is 456 then in hex it is 1c8, reverse that and we get c8 01 00 00.
uniques.txt:
add new pierce-phys where you want ;]
Point if I did wrong somewhere or something isn't clear.
I tested it on old files and it worked vs 99 phys res fallens;-)

Author:  blue_myriddn [ Thu Jan 27, 2011 2:18 pm ]
Post subject:  Re: Passive phys pierce

dislike it.
de-buff the bosses, don't further buff characters.

Author:  Steel [ Thu Jan 27, 2011 2:39 pm ]
Post subject:  Re: Passive phys pierce

Ye, just pointing this if someone would want. Imo debuffing via charms is the best as requires 0 additional downloading, just one file change on server.

Author:  Hflame [ Fri Feb 04, 2011 11:37 pm ]
Post subject:  Re: Passive phys pierce

is it possible to make boss resists gain the penalty when its past 100% applied to it even tho it isn't? that would be cool and remove that unique charm they have. or even apply that to -enemy resist?

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