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Steel
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Post subject: Passive phys pierce Posted: Thu Jan 27, 2011 2:00 pm |
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Joined: Thu Jan 14, 2010 6:02 pm Posts: 1627
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Itemstatcost: state: phys_pierce ID: +1 to latest sendbits etc as on any other passive properties.txt: code: pierce-phys state: phys_pierce Ofc you now need to edit d2game.dll with let's say xvi32, navigate to 10f09C (ffffffff) and change to phys_pierce ID, ie if ID is 456 then in hex it is 1c8, reverse that and we get c8 01 00 00. uniques.txt: add new pierce-phys where you want ;] Point if I did wrong somewhere or something isn't clear. I tested it on old files and it worked vs 99 phys res fallens;-)
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blue_myriddn
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Post subject: Re: Passive phys pierce Posted: Thu Jan 27, 2011 2:18 pm |
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Moderator |
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Joined: Fri Aug 07, 2009 10:48 am Posts: 2432
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dislike it. de-buff the bosses, don't further buff characters.
_________________ People who live in cinder block houses can throw whatever they want.
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Steel
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Post subject: Re: Passive phys pierce Posted: Thu Jan 27, 2011 2:39 pm |
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Joined: Thu Jan 14, 2010 6:02 pm Posts: 1627
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Ye, just pointing this if someone would want. Imo debuffing via charms is the best as requires 0 additional downloading, just one file change on server.
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Hflame
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Post subject: Re: Passive phys pierce Posted: Fri Feb 04, 2011 11:37 pm |
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Joined: Tue Sep 01, 2009 6:28 am Posts: 169
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is it possible to make boss resists gain the penalty when its past 100% applied to it even tho it isn't? that would be cool and remove that unique charm they have. or even apply that to -enemy resist?
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