Gates of Arimyth
http://forum.arimyth.com/

Corpse Explosion
http://forum.arimyth.com/viewtopic.php?f=11&t=2384
Page 1 of 1

Author:  kramuti [ Mon Nov 22, 2010 11:42 pm ]
Post subject:  Corpse Explosion

corpse explode: I thought it was agreed to EITHER double the mana OR put a cast delay, not both. doubling the mana is preferred by me anyway. (The nec has enough delays to deal with already and i hate delays in general...but that is me).

Author:  PureRage-DoD [ Tue Nov 23, 2010 1:26 pm ]
Post subject:  Re: Patch suggestions

kramuti wrote:
corpse explode: I thought it was agreed to EITHER double the mana OR put a cast delay, not both. doubling the mana is preferred by me anyway. (The nec has enough delays to deal with already and i hate delays in general...but that is me).



eh we did, i've changed it back already, just waiting to see if there is anything else to add before i post my final set of files

Author:  silent- [ Tue Nov 23, 2010 2:08 pm ]
Post subject:  Re: Patch suggestions

apply RIP to CE? :D wouldnt need a timer then?:D
or 1 cold damage? wouldnt that mean alot less corpses from ce -> less fresh ce?

Author:  Steel [ Tue Nov 23, 2010 2:39 pm ]
Post subject:  Re: Patch suggestions

you want to destroy that skill or only nerf it? :) it's not thaaat OP. Remember it doesn't scale with monsters hp so caping it on 70% on 4x spawn should nerf it enough + delay ofc.

Author:  PureRage-DoD [ Tue Nov 23, 2010 4:19 pm ]
Post subject:  Re: Corpse Explosion

just the mana cost has been doubled and the effectiveness has been reduced by 10%

Author:  kramuti [ Tue Nov 23, 2010 10:39 pm ]
Post subject:  Re: Corpse Explosion

Quote:
just the mana cost has been doubled and the effectiveness has been reduced by 10%


Cool, ya I remembered at some point last night that it was small damage nerf+double mana.

Thanks (blue i assume) for splitting this off so it didn't get lost in the shuffle.

Page 1 of 1 All times are UTC - 5 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/