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 Post subject: Corpse Explosion
PostPosted: Mon Nov 22, 2010 11:42 pm 
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Joined: Tue Sep 01, 2009 9:01 pm
Posts: 1386
corpse explode: I thought it was agreed to EITHER double the mana OR put a cast delay, not both. doubling the mana is preferred by me anyway. (The nec has enough delays to deal with already and i hate delays in general...but that is me).

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 Post subject: Re: Patch suggestions
PostPosted: Tue Nov 23, 2010 1:26 pm 
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kramuti wrote:
corpse explode: I thought it was agreed to EITHER double the mana OR put a cast delay, not both. doubling the mana is preferred by me anyway. (The nec has enough delays to deal with already and i hate delays in general...but that is me).



eh we did, i've changed it back already, just waiting to see if there is anything else to add before i post my final set of files

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 Post subject: Re: Patch suggestions
PostPosted: Tue Nov 23, 2010 2:08 pm 

Joined: Tue Sep 01, 2009 2:24 pm
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Location: Norway
apply RIP to CE? :D wouldnt need a timer then?:D
or 1 cold damage? wouldnt that mean alot less corpses from ce -> less fresh ce?


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 Post subject: Re: Patch suggestions
PostPosted: Tue Nov 23, 2010 2:39 pm 
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you want to destroy that skill or only nerf it? :) it's not thaaat OP. Remember it doesn't scale with monsters hp so caping it on 70% on 4x spawn should nerf it enough + delay ofc.


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 Post subject: Re: Corpse Explosion
PostPosted: Tue Nov 23, 2010 4:19 pm 
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just the mana cost has been doubled and the effectiveness has been reduced by 10%

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 Post subject: Re: Corpse Explosion
PostPosted: Tue Nov 23, 2010 10:39 pm 
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Quote:
just the mana cost has been doubled and the effectiveness has been reduced by 10%


Cool, ya I remembered at some point last night that it was small damage nerf+double mana.

Thanks (blue i assume) for splitting this off so it didn't get lost in the shuffle.

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