silent- wrote:
Are they being looked into? Other than a select few they seem quite weak. The exceptional and elite safety crafts seems to have very low d mdr?
Perhaps 1 all skills on except caster armor is appropriate and 2 for elite? Or even 1, 2, 3 considering unique items seem to be getting more skills.
Most death crafts other than wep seems not worth it. The ed is nothing and ias is easily capped for most chars.
Perhaps a tier for elite gems could be added with ms attributes except slightly smaller gap and 2 small new mod as a token of perfection. Nothing game breaking grind rewarding but something small like 1-2 skill damage on topaz pierce crafts and 1-2 pierce on its complement. Or a smaller life drain on soul skull craft?
I second this suggestion for the crafts, +to skills would help make these more viable options, but it would have to be a low % chance to roll and I think you should at max only do +1. +2 w the ability of 4 soc's might be too much.