After playing 3 builds of Necro, I'd like for a change in the skills.
Necro Skeleton Summoner changes: Objective: To have Skele summoners a more offense role than defensive:
Skeleton Mastery: Skeleton HP: +20%*Lvl Skeleton AR: +25%*Lvl Skeleton Dmg: +30%*Lvl Magi Skel HP: +15%*Lvl Magi Missle Dmg: +20%*Lvl DK HP: +15%*Lvl DK AR: +25%*Lvl DK Dmg: +15%*Lvl
Raise Skeleton: I'm reducing the number of summons to reduce lag associated with them, strengthening them to compensate Skel #: 1 + (1 Skeleton every 5 lvls, 5 Skeletons at lvl 20) Dmg: (1-2)*3*Lvl HP: 25*Lvl Attack: 50+25*Lvl Defense: 25+25*Lvl Receives Synergy Bonuses: +3% Resist All per Magi Skel Lvl +15% Dmg per DK Lvl
Raise Magi Skeleton: Skel #: 1 + (1 Magi Skel every 10 lvls, 3 skeletons at lvl 20) Missile Dmg: (10-20)*1.5*Lvl HP: 100+10*Lvl Defense: 100+15*Lvl Resist All: 5%*Lvl Receives Synergy Bonuses: +15% Missile Dmg per Raise Skel Lvl +15% Missle Dmg per DK Lvl
Raise Death Knight: Skel #: 1 HP: 500 + 50*Lvl Dmg: (300-500)*1.1*Lvl Defense: 300*1.1*Lvl Attack: 500+50*Lvl Aura: 10+5*Lvl to Life Per Kill, Prevent Monster Heal Receives Synergy Bonuses: +15% Dmg Per Raise Skele Lvl +3% Resist All Per Skel Magi Lvl
Replace Summon Spirit Blade With: Summon Bone Horror: Will be a Kamikaze summon like those in A5 Worldstone Summon #: 1 + (1 every 6 Lvls, 4 at 20) HP:500+50*Lvl Defense: 1000+50*Lvl Dmg: 30-50% + 5%*Lvl of HP Running Speed: +15%+3%*Lvl Receives Synergy Bonuses: +10% Defense per Force Golem Lvl +10% Defense per Death Knight Lvl
PSN Skill Changes: Objective: To Replace 2 rarely used skills that conflict with Spellcaster/Support ideology.
Replace Bone Wall With: Poison Mastery: -3%*Lvl to Enemy Poison Resistance +5%*Lvl Poison Resistance +1%*Lvl Poison Absorb
Replace Bone Prison With: Bone Mastery: +2%*Lvl Faster Cast Rate +25%*Lvl Bone Armor Health +5%*Lvl Dmg to Teeth, Bone Spear, Bone Spirit
Golemancer Changes: Objective: To have Golemancers a more Defensive than Offensive role.
All Golems will have the same stats barring special effects
All Golems: HP: 100+100*Lvl Attack: 150+50*Lvl Dmg: 10-20*2*Lvl Frenzy
Golem Mastery unchanged.
Rock Golem Changes: Cold Res: +5%*Lvl Absorb Cold 1%*Lvl Frost Armor Defense Aura, +20% Defense, 10yd Receives Synergy: +10% HP Per Flesh Lvl +10% Dmg Per Iron Lvl -3 Phys/Magi Dmg Taken Per Force Lvl
Flesh Golem: Poison Res: +5%*Lvl Absorb Poison 1%*Lvl Poison Aura, 2*Lvl dmg/sec, 2yd Life Aura, 20+5*Lvl Replenish Life, 10 yd Receives Synergy: +10% Defense Per Rock Lvl +10% Dmg Per Iron Lvl -3 Phys/Magi Dmg Taken Per Force Lvl
Iron Golem: Lightning Res: 5%*Lvl Lightning Absorb 1%*Lvl Lightning Enchanted Rally Aura, Reduce Phys Dmg taken by 5+3*Lvl, 10yd Receives Synergy: +10% Defense Per Rock Lvl +10% HP Per Flesh Lvl -3 Phys/Magi Dmg Taken Per Force Lvl
Force Golem: Fire Res: 5%*Lvl Fire Absorb 1%*Lvl Fury Aura, +5%*Lvl Phys Dmg, 10yd Receives Synergy: +10% Defense Per Rock Lvl +10% HP Per Flesh Lvl +10% Dmg Per Iron Lvl
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