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Necro Revamp http://forum.arimyth.com/viewtopic.php?f=11&t=2369 |
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Author: | I wanna be the guy [ Thu Nov 18, 2010 3:09 am ] |
Post subject: | Necro Revamp |
After playing 3 builds of Necro, I'd like for a change in the skills. Necro Skeleton Summoner changes: Objective: To have Skele summoners a more offense role than defensive: Skeleton Mastery: Skeleton HP: +20%*Lvl Skeleton AR: +25%*Lvl Skeleton Dmg: +30%*Lvl Magi Skel HP: +15%*Lvl Magi Missle Dmg: +20%*Lvl DK HP: +15%*Lvl DK AR: +25%*Lvl DK Dmg: +15%*Lvl Raise Skeleton: I'm reducing the number of summons to reduce lag associated with them, strengthening them to compensate Skel #: 1 + (1 Skeleton every 5 lvls, 5 Skeletons at lvl 20) Dmg: (1-2)*3*Lvl HP: 25*Lvl Attack: 50+25*Lvl Defense: 25+25*Lvl Receives Synergy Bonuses: +3% Resist All per Magi Skel Lvl +15% Dmg per DK Lvl Raise Magi Skeleton: Skel #: 1 + (1 Magi Skel every 10 lvls, 3 skeletons at lvl 20) Missile Dmg: (10-20)*1.5*Lvl HP: 100+10*Lvl Defense: 100+15*Lvl Resist All: 5%*Lvl Receives Synergy Bonuses: +15% Missile Dmg per Raise Skel Lvl +15% Missle Dmg per DK Lvl Raise Death Knight: Skel #: 1 HP: 500 + 50*Lvl Dmg: (300-500)*1.1*Lvl Defense: 300*1.1*Lvl Attack: 500+50*Lvl Aura: 10+5*Lvl to Life Per Kill, Prevent Monster Heal Receives Synergy Bonuses: +15% Dmg Per Raise Skele Lvl +3% Resist All Per Skel Magi Lvl Replace Summon Spirit Blade With: Summon Bone Horror: Will be a Kamikaze summon like those in A5 Worldstone Summon #: 1 + (1 every 6 Lvls, 4 at 20) HP:500+50*Lvl Defense: 1000+50*Lvl Dmg: 30-50% + 5%*Lvl of HP Running Speed: +15%+3%*Lvl Receives Synergy Bonuses: +10% Defense per Force Golem Lvl +10% Defense per Death Knight Lvl PSN Skill Changes: Objective: To Replace 2 rarely used skills that conflict with Spellcaster/Support ideology. Replace Bone Wall With: Poison Mastery: -3%*Lvl to Enemy Poison Resistance +5%*Lvl Poison Resistance +1%*Lvl Poison Absorb Replace Bone Prison With: Bone Mastery: +2%*Lvl Faster Cast Rate +25%*Lvl Bone Armor Health +5%*Lvl Dmg to Teeth, Bone Spear, Bone Spirit Golemancer Changes: Objective: To have Golemancers a more Defensive than Offensive role. All Golems will have the same stats barring special effects All Golems: HP: 100+100*Lvl Attack: 150+50*Lvl Dmg: 10-20*2*Lvl Frenzy Golem Mastery unchanged. Rock Golem Changes: Cold Res: +5%*Lvl Absorb Cold 1%*Lvl Frost Armor Defense Aura, +20% Defense, 10yd Receives Synergy: +10% HP Per Flesh Lvl +10% Dmg Per Iron Lvl -3 Phys/Magi Dmg Taken Per Force Lvl Flesh Golem: Poison Res: +5%*Lvl Absorb Poison 1%*Lvl Poison Aura, 2*Lvl dmg/sec, 2yd Life Aura, 20+5*Lvl Replenish Life, 10 yd Receives Synergy: +10% Defense Per Rock Lvl +10% Dmg Per Iron Lvl -3 Phys/Magi Dmg Taken Per Force Lvl Iron Golem: Lightning Res: 5%*Lvl Lightning Absorb 1%*Lvl Lightning Enchanted Rally Aura, Reduce Phys Dmg taken by 5+3*Lvl, 10yd Receives Synergy: +10% Defense Per Rock Lvl +10% HP Per Flesh Lvl -3 Phys/Magi Dmg Taken Per Force Lvl Force Golem: Fire Res: 5%*Lvl Fire Absorb 1%*Lvl Fury Aura, +5%*Lvl Phys Dmg, 10yd Receives Synergy: +10% Defense Per Rock Lvl +10% HP Per Flesh Lvl +10% Dmg Per Iron Lvl |
Author: | Steel [ Thu Nov 18, 2010 3:59 am ] |
Post subject: | Re: Necro Revamp |
As for skeletons - they need AR boost, mages need little damage boost. Dunno if it's bugged but now maxed skeletons live longer than maxed golems, so additional hp isn't needed. But I agree - this build needs more love other than using at meat shield. |
Author: | Sirmok [ Thu Nov 18, 2010 6:32 am ] |
Post subject: | Re: Necro Revamp |
i like the ideas and changes u have typed |
Author: | hookamenace [ Thu Nov 18, 2010 9:53 am ] |
Post subject: | Re: Necro Revamp |
I like the ideas except for the bone prison change. I used BP all the time. If you put decent enough skills in it, its great against bosses and I'm not talking act2 or 3 bosses. I can keep alot of the act5 hell bosses stuck in a prison while I can attack him from far away. You can also keep one layer of prison on a guy while a barb attacks and the prison can absorb a good chunk of damage. Though, the idea of bone mastery is great. One more thing to keep in mind that needs some changing is bone spirit. My spirit does only about 1k more damage than spear and they are almost the exact same level, maybe a difference of only two levels. With that in mind, I never use it. It drains my mana faster and is slower than spear. Bone spirit needs a damage upgrade, not much, but something to make it worth using. It could be a great way for a bonemancer to kill a boss or maybe make the class a bit overpowered, I'm not completely sure. Just seems like something to consider when your changing the class |
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