1) I agree with PureRage regarding the Replenish life. Another thing you can consider, since you're a summoner, is that most poison skills require line-of-sight to get their target, so just summon something in between your merc and Sszak. Even the pulse-effect of "Poison Enchanted" (the blank mod on named critters) works by casting an invisible poison nova that can be blocked by summons. Lastly, consider Antidotes (in Hell, these can prevent the loss of 10k HP).
2) The golems are already pretty powerful. They each have decent resistance to the element they're enchanted with, and they gain 2% res per level (capped at 66%, just like all other summons (might be a couple missing out)). Just so you know, GMastery has a text error, it adds 10%HP per level, while levels in the golems themselves adds 25%HP. The base HP of the golems is 1.5x in NM, and 2x in Hell. It would be nice if some skills could have seperate cool-downs, but I don't think the game engine supports that (I've just never seen or heard of anyone doing this, and the text-files don't imply that it's possible).
3) There are some areas with portals that act as shortcuts, but they're usually only for multi-floor areas, like Frozen Citadel (about 10 small floors). Considering Sszak's place only takes about a minute to run once you've cleared it, I think a single-floor area like hers doesn't need the portal. Consider investing in Faster Run/Walk gear to prevent insanity, it helps. The lack of Portals in HU was to prevent people from being able to open a portal at a boss, talk to the town healer half way through the boss battle, and then return to a wounded boss.
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