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 Post subject: Frostwind and Shadowdancers
PostPosted: Thu May 13, 2010 4:17 pm 
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The following oskills should be removed to prevent bugging a character and other adjustments just to enhance the weapon. Additions/adjustments in blue and deletions in grey.

Frostwind
+400% Enhanced Damage
Hit Freezes Target (+9)
Cannot be Frozen
Adds 250-500 Cold Damage
+70% Increased Attack Speed
Cold Absorb 20%
+33 to Arctic Blast (OSKILL)
+2 to all skills
+6-9 to Arctic Blast (Druid Only)
Reanimate Slain as: Frozen Horror (5%)
-20% to Enemy Cold Resistance
25% Chance to Cast Level 40 Glacial Spike when Attacking
Slow Enemies 20%


Shadowdancer (lvl90)
+300% Enhanced Defense
+30% Increased Run/Walk Speed
+50% Faster Hit Recovery
+10 to Dexterity
+10 to Strength

+20 to Vitality
Damage Reduced by 10%
+3-4 to Leap (OSKILL)
+3-4 to Leap Attack (Barbarian Only)
+3-4 to Dragon Flight (Assassin Only)
+3-4 to Dragon Tail (Assassin Only)
+3-4 to Dragon Claw (Assassin Only)

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 Post subject: Re: Frostwind and Shadowdancers
PostPosted: Thu May 13, 2010 5:08 pm 
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Absolute zero also

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 Post subject: Re: Frostwind and Shadowdancers
PostPosted: Thu May 13, 2010 5:19 pm 

Joined: Mon Nov 23, 2009 2:09 am
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Flamebellow


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 Post subject: Re: Frostwind and Shadowdancers
PostPosted: Thu May 13, 2010 5:29 pm 
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shadow dancers have 20 str 20 dex and 20 vit on them at the min

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 Post subject: Re: Frostwind and Shadowdancers
PostPosted: Fri May 14, 2010 9:18 pm 
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i think toss all the inferno arctic blast oskills but keep the leap boots, bugging your character invincible should get removed but leap is useful.


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 Post subject: Re: Frostwind and Shadowdancers
PostPosted: Fri May 14, 2010 9:21 pm 
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just remove or replace leap on shadowdancers.... but dont nerf str and dex, thats dumb.


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 Post subject: Re: Frostwind and Shadowdancers
PostPosted: Fri May 14, 2010 9:25 pm 
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Alexius wrote:
i think toss all the inferno arctic blast oskills but keep the leap boots, bugging your character invincible should get removed but leap is useful.



perhaps replace it for +1 dragonflight oskill? O.o i love the leap on those boots(favorite boots on game btw) but they give an issue to our realm.


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 Post subject: Re: Frostwind and Shadowdancers
PostPosted: Tue May 18, 2010 11:47 am 

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Actualy, Frostwind could use a Repair dura in x seconds mod. It is a completely worthless unique because dmg is simply not high enough and the lvl req is too high. Make it worth while. Eth frostwind with decent dmg.


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 Post subject: Re: Frostwind and Shadowdancers
PostPosted: Tue May 18, 2010 12:08 pm 
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dragonflight or tele charges or leap attack if it doesnt bug like leap does

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 Post subject: Re: Frostwind and Shadowdancers
PostPosted: Tue May 18, 2010 12:14 pm 
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15 tele charges would do it

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 Post subject: Re: Frostwind and Shadowdancers
PostPosted: Tue May 18, 2010 12:39 pm 
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Kobrakai wrote:
Actualy, Frostwind could use a Repair dura in x seconds mod. It is a completely worthless unique because dmg is simply not high enough and the lvl req is too high. Make it worth while. Eth frostwind with decent dmg.


Give me some numbers to compare it against other similar swords. At 400% ED it seemed strong, but always good to evaluate it.

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 Post subject: Re: Frostwind and Shadowdancers
PostPosted: Wed May 19, 2010 12:11 pm 

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blue_myriddn wrote:
Kobrakai wrote:
Actualy, Frostwind could use a Repair dura in x seconds mod. It is a completely worthless unique because dmg is simply not high enough and the lvl req is too high. Make it worth while. Eth frostwind with decent dmg.


Give me some numbers to compare it against other similar swords. At 400% ED it seemed strong, but always good to evaluate it.


eth gf lvl req 90, does 900 1h dmg @ lvl 98 or 99...

perhaps frostwind can have a %ed variation.


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 Post subject: Re: Frostwind and Shadowdancers
PostPosted: Wed May 19, 2010 12:22 pm 
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blue_myriddn wrote:
Give me some numbers to compare it against other similar swords. At 400% ED it seemed strong, but always good to evaluate it.


eth GF is not a similar sword.

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 Post subject: Re: Frostwind and Shadowdancers
PostPosted: Wed May 19, 2010 2:44 pm 

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I dunno, i've NEVER seen anyone wear Frostwind, in the 7 months of playing HU. Don't add the repair dura mod, all i'm saying is that sword needs a buff..


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 Post subject: Re: Frostwind and Shadowdancers
PostPosted: Wed May 19, 2010 11:09 pm 

Joined: Tue Sep 22, 2009 2:08 am
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There's plenty of other things that don't get used too, no need to single out one sword. The reason Frostwind is so unloved is not because it is particularly sub-par, but because for most given types of characters there exists something better. Looking at the stats though, I reckon it suits a Medusadin type char or something along those lines what with the amount of 'Slows target' and 'Hit freezes target' mods on it. It's just that noone's yet made something like that. Leave it long enough and I'm sure Blue or Brevan, or whoever else likes their chars quirky and underpowered, will take up the challenge and Frostwind will have found its home.


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 Post subject: Re: Frostwind and Shadowdancers
PostPosted: Thu May 20, 2010 7:14 pm 
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PureRage-DoD wrote:
15 tele charges would do it


Oskill dragonflight lvl1 better.... its SHADOW-dancer '-'


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 Post subject: Re: Frostwind and Shadowdancers
PostPosted: Thu May 20, 2010 7:23 pm 
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oskills can cause problems, like having a constant source or placing a merc on top of any enemy at any time. I could use war on my healer and use those boots to teleport my merc to any point on mf runs as if i were using eni.

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 Post subject: Re: Frostwind and Shadowdancers
PostPosted: Thu May 20, 2010 9:52 pm 
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hmmm true Dod... perhaps leap-attack doesnt bug like leap?


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 Post subject: Re: Frostwind and Shadowdancers
PostPosted: Fri May 21, 2010 12:43 am 
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retrov wrote:
TLeave it long enough and I'm sure Blue or Brevan, or whoever else likes their chars quirky and underpowered, will take up the challenge and Frostwind will have found its home.


I tossed the +2 skills on it to make it more appealing to a Holy Freeze paladin. With the monster 20% slow in addition to the Holy Freeze, it should make for an effective tool. It looks pretty neat in your hand, so bonus for style points. I am sure that there are better options, but it is a decent enough sword. With the 70% IAS on it and the fast base speed [-10] it isn't half bad for a Frostbite druid who wants to go 1H. Toss a shael in there and you will hit the 81% breakpoint with ease to get a 6 frame attack. Combo it with Medusa's Gaze for the best effect in my opinion.

Given that the sword drops like candy later in the game, it seems decent enough aside from lacking +skills - which is why I suggested that.

I was fortunate enough to get an eth version of the sword for my barb merc and it was simply outstanding on him.

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