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 Post subject: Flamebellow
PostPosted: Tue May 11, 2010 5:31 pm 
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I understand there is a bug with this oskill? Seems like a no-brainer to remove this oskill from the sword as it isn't used for anything terribly useful anyways.

Proposed new sword: Additions in blue/deletions in grey

Flamebellow
Balrog Blade - level 78
+350 - 400% Enhanced Damage (varies)
Adds 250-500 Fire Damage
+3 to Combat Skills (barb only)
Fire Absorb 20%
20% Chance to Cast Level 36 Firestorm when Attacking
40% Faster Run/Walk
60% Increased Attack Speed
+20 to Strength
+20 to Vitality
+200 to Defense
+30 to Inferno (OSKILL)
+6-8 to Inferno (Sorceress Only)
+6-7 to Fire Golem (Necromancer Only)

-10% to Enemy Fire Resistance
+20% to Fire Skill Damage
Reanimate Slain as: Balrog (10%)

Might make it a bit more useful to Frenzy barbs with those stats and a lot less useful as a bugged way to overcome challenges.

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 Post subject: Re: Flamebellow
PostPosted: Tue May 11, 2010 6:06 pm 
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Its not just flamebellow, its all forms of inferno, there are charges of it on the unique spear and oskill arctic blast has the same effect.

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 Post subject: Re: Flamebellow
PostPosted: Tue May 11, 2010 6:08 pm 
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Mrawskrad wrote:
Its not just flamebellow, its all forms of inferno, there are charges of it on the unique spear and oskill arctic blast has the same effect.


good info - lets get those tweaked as well. Thanks.

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 Post subject: Re: Flamebellow
PostPosted: Wed May 12, 2010 7:45 pm 
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Joined: Wed Oct 21, 2009 2:01 am
Posts: 88
Even after removing those sorcs and druids can bug with shadowdancers and oskill leap. But removing that isn't as easy because many builds rely on it to get out of bone prisons.


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 Post subject: Re: Flamebellow
PostPosted: Wed May 12, 2010 7:52 pm 
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Joined: Mon Aug 31, 2009 10:11 am
Posts: 977
o skill tele works fine for that purpose via steelspell or tele stick

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 Post subject: Re: Flamebellow
PostPosted: Sat Jun 26, 2010 11:28 pm 
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Joined: Mon Aug 31, 2009 10:11 am
Posts: 977
hahahah this again?

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