https://mega.nz/#!Do9BhTrB!ice4r3oleMe3Bsg_SNiDjUF-u5PRLu72OVUJxpRiam0The link contains all the files you need 1.5c + core files. remember that this is based on 1.5 and still has immunes and has none of the changes besides some bug fixes implemented by 1.6
This is just for testing/playing on single player or playing on TCP
Feel free to give feedback/suggestions
General-buffed most low level spells base damage and tier 1 damage
-reduced hireling damage to bosses from 60%/40%/20% to 45%/30%/15%
-changed skill reqs from 1,6,12,20,28,36 to 1,6,12,18,24,30
-barb gets 15 hp/lvl, pal gets 10 hp per level, the rest get 5 hp per level and everyone gets 12 hp per vita;
-removed conversion from hell a2 mercs
Levels/Monsters-rebalanced monster and boss strength
-rebalanced the hell xp curve so that act1-3 is monster level 81-87, before it was 71-87 ish
-countess highest rune drop in hell is now Lo
-reduced champ gold drops in norm/nm and increased in hell
-new shortcut to sszak
-reduced bonecage hp
-fixed realm of slain invisible wall
-fixed hell lancers in challenge 1
-fixed exp exploit in challenge 2
-reduced difficulty of challenge 3
-reverted LOS maps
-changed thracks skills
Act 5 Hell/95 rebalance-lvl 95 items are now ilvl 95 again and can drop in lvl 95 and above areas
-Level 95+ areas in hell now:
-Shenks Tower
-Arreat Plateau and onward
-bloodyfoothills and frigid highlands are NOT lvl 95 areas
Items-increased dex requirement on low level throwing weapons to keep most builds from using them to cheese act1, but they can still be used on dex chars for some aoe
-fixed high level claw skills
-greatly reduced the chance to gamble sets and uniques, it is now similar to 1.3 chances
-removed stat based increases from potions
-hp pots increased to 60% over 6 seconds
-mana pots restore 100% + 200 over 12 seconds
-reduced absorb on gems by about half chipped is 1% and uber is 5%
-redcued lifesteal and manasteal on skulls and amn runes by about half
-reduced the str req on the high-end weapons and armor to a max of 200
-rebalanced crafts; they were a bit too strong before compared to uniques I reduced the power of some of the stronger ones
-reduced the hp% on all armors by a a lot; the most an armor will have now is about 10%
-removed dr/hp% affix from magic/rare
-removed ele/mag/psn pierce affix from magic/rare armors and helms
-removed jewel requirement from magic -> normal cube recipe
-revamped gem buying: A1:chipped/flawed, A2:normal, A3:flawless, A4:perfect, A5:SS and MS....all gems can be purchaed multiple times on all difficulties now
-purple dye = health pot + blue pot + amethyst
-fixed claw staff mods
-various changes to some uniques to balance them out
-changed veil of steel to be more inline with COA
-reduced flat damage on gnarled root and hatestorm crest
-wisp gives level 1 charges now, removed mag pierce and mag res; added new ring with magic pierce and magic res to compensate for magic builds
-removed fade from spirit ward; increased all res from 40 to 70
-buffed facets from 3-5% to 4-5%
Amazonpsn skills set at 4 second duration at all levels
fire arrow
-always pierces
cold arrow
-gets multiple arrows based on base lvl with a max of 5 (blvl/2 arrows up to 5 arrows max)
jab/impale/fend
-redcued dmg from synergies
-increased ed/ar per level
Valkyrie
-reduced hp/defence
Innersight
-fixed innersight
-innersight now gives -1% enemy defense per lvl
Perfection
-res from perfection is no longer based on hard points in strategy; it now scales with diminishing returns from 1 to 50
Magic Arrow
-added a small nova to magic arrow on hit
Lightning Strike
-increased lightning strike base elemental damage by 100%; reduced mana cost to 8
Impale
-updated impale skill desc
Strafe
-fixed strafe, max of 6 arrows on a single target with slvl 20 or higher
-reduced ed% from 100+25 to 50+10
Pierce
-reduced pierce to max of 60%
Guided Arrow
-set GA mana cost to a flat 10
Multiple shot
-reduced number of arrows to 3+0.25 per level
-reduced damage from 3/4 to 2/3
Dodge/Avoid
-max dodge and evade % reduced from 75% to 20%
Assassin-increased venom, fade and BoS base duration to 1 hour
-increased blade shield base duration to 3 mins
Claw Mastery
-increased ar/ed from 10/10%/lvl to 30/20%/lvl
Charge-ups
-rebalanced elemental charge up damage; 2nd and 3rd charges no longer cause counters; claws of lightning has a new triple lightning meteor for the 3rd charge
-made chargeups uninterruptable
Claw Block
-reduced claw block to a max of around 50
-removed fbr from claw block
Shadows
-buffed shadows hp
Bladefury
-increased base number of blades to 3
-blade fury is now a simple missle skill meant to be used for long range dmg; shoots 3+(blvl/5) blades for 1/1 weapon damage and pierces all enemies
Bladeshield
-bladeshield reduced to 1/4 weapon damage
-increased time bettween attacks on blade shield from .5 sec to 1 sec
Cloak of Shadows
-moved def% from COS to claw mastery
Fade
-fade res and curse reduction now scales with diminishing returns from 1 to 50
BarbWhirlwind
-reduced to 1/1 weapon damage
Frenzy
-frenzy reduced to 1/1 weapon dmg
Battle Orders
-now 1% per 4 pts
Concentrate
-reduced concentrate dmg/ar per lvl to 25% from 40%
Druid-feralrage/maul/fireclaws/frostbite cannot be interrupted
-fixed summon hp
-increased armageddon and hurricane base duration to 5 mins
Grizzly
-reduced hp/defence
Molten Boulder
-increased the speed of molten boulder and set it back to 1 boulder per cast
Oak Sage
-removed hp% from oaksage; replaced with 5+(blvl/4)+(lvl/4) fire/cold/lit pierce
Spirit of Barbs
-reduced SOB absorbs from 10% max to 5% max
Ravens
-buffed ravens sigificantly; max of 10
Fireclaws/Frostbite
-same dps, slower speed, less counters, less mana cost
-changed animation from bite to feralrage animation
-increased lvl 1 base damage by 100%
-increased tier 1-5 damage by 50%
-reduced mana cost to 3 scaling down to 1
-increased shockwave tier 5 damage by 50%
NecroPoison strike
-4 second duration at all levels
-fixed golems hp/dmg to be where to should be
-increased dmg/hp of skeletons slightly
-reduced lifetap to 2%
Paladin-removed the ias bonus from holy auras
Res Auras
-res auras absorb reduced to 5+(blvl/4)
-salvation now only gets 1 fire/cold/lit absorb per 4 self hard points for a max of 5% ele absorb
Blessed Hammer
-doubled blessedhammer mana cost
Smite
-dr% reduced to 1% per 2 hard points
Zeal
-added passive ias to zeal as long as you have at least 1 hard point in it so melee paladins can run any aura they want (defiance zealer, etc)
-reduced zeal damage to 50%+10%
Holy Fire
-increased holyfire damage by 10% on tier 4 and 5
Holy Freeze
-reduced max holy freeze slow from 40% to 10%
Holy Shock
-increased holyshock max tier 5 damage by 15%
Holybolt
-increased mana cost per level on holybolt by 0.5
-reduced the heal on holy bolt by about a third and gave it no variance in heal ammount her cast
Might
-increased might damage scaling to 60 + 20
Fanaticism
-increased ar per level on fanaticism from 10% to 20% and ed% from 6/12 to 10/20
Blessed Aim
-passive at set at 5%/lvl
-halfed lifesteal lvl/2
Sanctuary
-reduced undead/demon damage/ar on sanctuary from 100+25 to 25+5
Sorc-increased the missile speed of firebolt/icebolt/chargedbolt by 50%
-removed frozen armor as a synergy to frost nova/chilling armor/shiver armor and buffed the synergy bonuses to compensate
-added frozen armor as a synergy for icebolt and frozen orb as a replacement to cold mastery
-swapped the lvl req of FO and blizzard due to the above change
-increased warmth, shiver armor, chilling armor and ES base duration to 1 hour
Hydra
-fixed hydras
-removed firebolt as a hydra synergy and increased remaining synergies by 2% each and increased duration to 12 secs
Firebolt
-removed enchant and hydras as synergies to firebolt; increased synergy bonus from 22% to 30% to compensate
Flamewave
-reduced number of missiles to 5
Firewall
-increased timer to 1 sec
-reduced duration from 90 frames to 35 frames (1 firewall at a time)
Elemental Masteries
-removed the absorbs from mastery
-you can now only put 1 hard point in any ele mastery; once that 1 pt is in you get locked out of the other 2
-say for example you choose fire mastery, you will get:
-2% fire mastery per character level
-2% cold mastery per char lvl
-3.8% lit mastery per char lvl
-these values are based on slvl 55 mastery, you get 66% of the value of slvl 55 mastery at clvl 100 for 1 hard point, what about the other 33%? keep reading
-you also get 50% of your chosen elements pierce stat added to the other 2 elements pierce
-for example you choose fire and you have 100% fire pierce, then you will gain 50% cold and lit pierce
-you only need 1 hard point to get these benefits but if sorcs can still focus more on a single element and be rewarded.
-for 19 more hard points in your chosen mastery you get 7% fire/cold and 12% lit damage per hard point which combined with the per char level bonus at char level 100 is about the equivalent of a slvl 60 mastery