Fought SoulStealer (cheated-up an Ormus reward via cube). The character I used was a lvl 70 heavy tank Druid (10%LifeLeach, lvl 20 Lycanthropy & WereWolf) with A3 Cold Merc, and the quest was generally pretty easy (probably as expected given the high level). Unfortunately my tankishness made it hard to tell if SS's spells were working, I once stood in the VampiricIcon spell's purple flames, but only briefly, and they did no damage (spell stats looks fine though, so I think it's a combination of the dual-element nature of it against my 50 DR/MDR and 300 life regen).
SS'sCats1
- skeleton6 drops "DiabloQ" TreasureClass whether plain, champ, or named. Certainly makes for impressive floor litter. After checking some old backups, I see that this TC was inherited from the HUv1.3 files. I'll replace it with something appropriate for the level, unless folks would like something slightly higher (i.e. he's level 55, but could drop a level 60 TC). For now I'll make him drop as a level 55.
- succubus6 namestring "AnguishMistress" not found
- drops XXX-Unique TC whether plain, champ, or named. I'm assuming this was another inherited oddity. Let me know if she's a regular trash monster, or something special, and I'll adjust her TC if you like. I'll leave her as is, since she seems alright given her stats.
- monstats.txt HP=1000%, intended? Their A1 is HighPhys + HighCold damage, so seems about right.
- Skill1 and Skill2 are blank, intended?
SS'sCastle
- Could see monsters through walls (intended?)
- Encountered Champ/Unique Seraphim (curstguard), which were generally healed often enough that I ignored them. I don't consider this a bug, but I'm mentioning it because it's out of the ordinary.
- SoulStealer's aura made him immune to 1-5 elements (usually 1-2) at a time, switching about every 2 seconds (seems to be working as intended)
- SS's spells are set to level 1, but as a fancy boss, I'd expect them to be level 20 (i.e. double-damage)
I looked into How SS's salvation aura works (random +1-100%Res to each element separately), and noticed that since the average is 50%, he will often be immune to nearly everything in Hell setting (since his base resistances is 50%). A Fire-Immune boss will still have their heal-timer reset from a fire spell like FireBolt, so maybe this is a feature of the challenge. Perhaps he's being balanced with the assumption of LRes, Conviction, and SMissiles, which is fine with me (since these would have full effect in breaking his "Immunity").