Today has been a busy day of modding. Here's a few screenies of odds and ends relating to the legion/soulmancer stuff. I only got a few screenshots, the barbarian called soulmancer isn't soulmancer it's just one of the new char based enemys in game (necro, pally and sorc left to add and we have all 7 chars available as enemies inspired by past and present players.)
The screenies are just showing a little of the map work but I've managed to get a lot more done since then. I'm also redesigning the legion thing. Instead of the legion event I had planned it will now be called the hall of heroes. Legion is a boss who acts like a survival fight with him summoning wave after wave of enemies to deal with while you whittle legion down with open wounds. The greeny flames with the spinnig corpse are a result of killing legion and spawning soulmancer, making the 2 quests tied together now rather than seperate.
Few screenies, nothing super exciting:
https://www.dropbox.com/sh/ltswamfbftpi ... 2_GWa?dl=0Todays progress:
Quote:
Finished 2 of the 4 maps joined to plain of souls
added 4 placeholder superunique bosses who drop items required to damage legion (2 are placed)
created legion boss (need to add immunity (max avoid/evade/dodge/dr/plr))
created missile chain that spawns legions defenders.
created missile chain that spawns soulmancer after killing legion (note legion and soulmancer are both non unique mobs so hp/res will need adjusted accordingly as they wont have unique mods)
created soulmancer boss (as above, just added token, needs skills and balanced)
finished recoding ormus quest
added items and cube recipes to add ormus rewards to warp book
added 3 properties for ormus stat granted to book
added numerous strings.
added new superuniques, and legion to monpreset.txt and added to maps
added a monprop for legion boss (required to spawn soulancer), more monprops need added for him.
added monster sequences to monseq for soulmancer and legion bosses
added skill to skills.txt used by legion boss monprop to spawn soulmancer
added orb of heroes to soulmancers fortress (will pop a tp in hell to "Hall of Heroes" event)
doubled speed of amazon dodge animation.
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Started adding character models as enemies for hall of heroes
created and added heavy armor look barbarian with a 2 hand mace (Using WW ancient AI)
created and added light armor look asassin (Using WW AI, planning on adding procs to produce fake traps (missiles that act as traps) and dragon flight when damaged)
created and added javelin and shield look amazon (using aggressive ranged AI, plague jav, light fury, charged strike at close range innersight occasionally)
created and added flail/bone shield look wind druid, occasionally teleports on to the target.
All of the above can be copy/pasted in raw text into existing files with very minor adjustments to skill pointers for procs required if any of the above files have already been modified.
All added bosses require boss hats/monprops and need balanced. I'm adding them in very basic form as I go until all the ground work is in place.
All my current edits should be easily copy/pasted in text format into already adjusted files. I left as much of the awkward cross-file stuff alone as possible so I can tie it all together later pretty quickly.
Edit, not sure how dropbox works for linking folders with screenshots. I think it should work.
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Bron wrote:
There's no cure for being a cunt.