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1.7 Code Edit Changelog (Moved) http://forum.arimyth.com/viewtopic.php?f=11&t=13913 |
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Author: | PureRage-DoD [ Fri Feb 12, 2016 10:43 pm ] |
Post subject: | 1.7 Code Edit Changelog (Moved) |
Actual code etc. can be found here: viewtopic.php?f=25&t=13914 Implement return tome - done Implement socket lock to prevent some items being socketed into certain items - done Implement respec for testing phases - done revert monster res cap to 100% - done display hp and mp values all the time - done unlock talic ai to allow wwing enemies - done change crafts level req +10 +3/affix to +1 base +1/affix - done increase def per dex from 0.25*dex to 1*dex - done change max block cap to 66% (does not lower the max displayed value on shields) - done fire enchanted reduced from 75% res to 33% - done cold enchanted reduced from 75% res to 33% - done light enchanted reduced from 75% res to 33% - done pois enchanted reduced from 75% res to 33% - done Magic resistant reduced from 40% fire/cold/light res to 33% - done stoneskin reduced from 50%dr to 33% - done lower max resist cap to 50% (before +max res stat) - done Move skills used by moncurse to independent lines - done move aura enchanted aura ids to independent lines - done change aura enchanted aura level to mlvl/4 for all auras - done change fire enchanted death effect to a new missile. - done improve akara ring reward - done (see quest adjustments thread) - done improve ormus ring reward. - done (see quest adjustments thread) -done Adjusted max ilvl of items sold by vendors in normal - done Increased max ilvl for vendrs to sell whites (ilvl 30) - done Changed A5Q2 Rune reward from Tal, Ral, Ort to Gul, Vex, Ohm - done Fix merc max resistance display - done Adjust potions droppable by find potion skill - done Change eth item requirements from -10 to +10 - done |
Author: | DoubtFuLMind [ Tue Feb 14, 2017 4:52 am ] |
Post subject: | Re: 1.7 Code Edit Changelog (Moved) |
increase def per dex from 0.25*dex to 1*dex - done May i ask plz. Is this something that can be done with coding or without ? |
Author: | Brevan [ Tue Feb 14, 2017 2:11 pm ] |
Post subject: | Re: 1.7 Code Edit Changelog (Moved) |
It requires hard coded changes, but before PureRage made that change I had set up the HiddenPassives every character starts with to accomplish a similar effect (I just gave the characters +3AC/4Dex). Using the soft-coded solution has the penalty that character's won't see the change until they've equipped a +AllSkills item (or used BattleCommand, SkillShrine, etc). |
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