Joined: Mon Aug 31, 2009 11:28 am Posts: 1136 Location: Vancouver, BC
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Here are the files I've worked on in the past week. Note that it includes skilldesc_HighRes, patchstring.tbl, and string.tbl (omit this if you've made changes to strings, my only edit was minor and detailed below). I did not include monstats.txt since PureRage edited their AI (reminder: we both agreed that EvilSorcs of Legion and Soulmancer could benefit from their eleRes being reduced from 120 to 100 in Hell). Link to UpdateRecent Changes: - string.tbl, changed the SorrowLord tomb-buff description (remove tilde, it shows up mostly as a "- 2%...") from
"~ <mod desc> ~" to "<mod desc>" - gems.txt,
- gave Lvl90 stats to the named-tier of gems. 23%Res 40Replenish 4%Absorb, 22%FCRate, etc. Note that Lvl90Diamond in armor/hat has 10PDR/MDR with 10%AC. I was pleasantly surprised how nicely the math that governs gem stats (1/50 monHP as damage) converted to pretty damage ranges, e.g. 1-250Ltng Topaz really should have gone to 1-300, Skulls nicely went to 30-35. - Zod in armor/hat from 10PDR/MDR 10%AC to 8PDR/MDR 40Replenish. I expect these to be more common than named Diamonds, and the Replenish is probably more exciting that 10%AC anyways (a Sorc might actually have to run the math about whether the extra DR for EShield is worth the SlowPoison effect of Replenish). - Shael in armor/hat and shields given 20ReplenishHP (helps distance it from Amethyst, and Replenish is a more visible effect than FHRecovery FBRate or FRWalk). - Vex and Ohm leach rates from 2% to 1% (leach is higher on uniques/sets and more common on Rares nowadays, it's also kinda silly how Vex had more mana leach than even Amn (the leaching rune)) - TreasureClassEx.txt, the obvious instances of moonstones (HellForgeDragon, WhiteDragon, and Nihla) have been replaced with Named-tier gems. A quick check implied that no treasure classes involve a single gem type (i.e. I only replaced gem-tiers where they occurred, and notice no instance of monsters dropping MoonStoneSkull or MoonStoneTopaz). The HellForge Quest drop does not appear to be an issue (only noticed PGems in the dll file)
- uniques.txt,
- Fathom changed colour to white, teeth proc from 10%onAttack to 15%onAttack - Mara's Ammy, removed the 5%PierceRes, +%SpellDmg from 5% to 10%. PierceRes should replace +%SpellDmg with a 1:2 ratio, rather than supplement it. I probably overuse PierceRes effects anyways (loaded up an end-game Sorc and noticed her PierceRes (about 40%) was higher than her +%Dmg (about 20%), despite barely investing in EleMasteries) - Tyrael'sMight ResAll reduced from 20% to 15%, sockets reduced from 3 to 2 (This armor was better at what any other armor was specialized for, e.g. RattleCage with 6 Um (specialized for ResAll) was barely more res than Tyrael's with 3 Um but without the +10%HP/MP or 15%PhysMagRes). Moral of the story: If RattleCage's 6 sockets can't beat an armor at something, then that armor needs the nerf. - Gorerider boots are now PlatinumBoots, rather than WarBoots (The StrReq (from 126 to 133) is desired since I prefer these boots for non-shield (i.e. mostly Str) players) - armor.txt,
- enabled Seige, Platinum, and Adamant glove, boots, belt, hat as Heavy tier level 40, 75, 90 armor - Corrected a strReq bug with Heavy Elite armors (Torso was correct, the others were 10 points too low) - sets, setitems.txt,
- Sigon's oSkill Sanctuary from Lvl 8 to Lvl 3 (this kind of ruins the defensive theme of the set, and is probably too strong to have on it at all; just another example of wordplay levity ("Sigon's Shelter" "Sanctuary") that might not entertain less casual players) - Enabled Soulmancer Set as Siege gear (StrReq of Siege is within Medium-tier armor ranges). It's v1.3 stats were pretty generic, so it retained that theme. Only the hat can be upgraded, and when elite has a StrReq around 155, so I added -20%Requirements in case folks wanted to socket it another -30%Req to bring it down to the StrReq of the Siege pieces. - runewords.txt,
- "War" enabled in Torso as JwlZodChamBerJah, oSkill IStamina with 20%ResAll, 10%Lvl10onStruck BCry (instead of PhysRes already found on similar armors; 7sec duration in Hell). I figure the Jewel is a good call: Wirt's for -%Req, Elem Facet, or maybe WarCry/InnerSight Facets. - "Knowledge" enabled in Orbs as Ame90ChamZod, oSkills HolyFireFreezeShockBlight noteably with 255Charges Lvl20Zeal (synergizes auras to -15%EnemyRes), has lots of IAS (seems an alright runeword for melee Chantress) with plenty FCRate. No +1Skills, since the %PierceRes of the auras is effectively +15Mastery (i.e. +30%SpellDmg on the weapon alone). - "Chance" DragonFlight proc changed to 10%Lvl10onStruck Weaken (5sec duration in Hell). While I thought the DFlight proc was fun to play with (I kinda miss the semi-cursed nature of Diablo1 Uniques; they would explode the possibilities for HUv1.9 uniques), I do not expect the broader community to appreciate that levity at this time. - "Bramble" made with Lvl90Skulls gains Lvl5 oSkill Salvation and 1chargeLvl10 Vengeance (+5%ResElemMax to Salvation), this takes the runeword down a different Thorns path (group Thorns) than Gladiator'sBane (selfish Thorns). - "Chance" now requires a Lvl90Amethyst rather than StarStone (already level 90 from Zod) - "LastWish" now uses flawless skull (Lvl20onDeath procs, 10%Lvl5onStruck Weaken ) or Lvl90Skull (Lvl40onDeath procs, 10%Lvl10onStruck Weaken). - "ShadowOfDoubt" added 1% Lifesteal, to make up for the 1% taken from Ohm, only because this weapon needs it. - skills.txt,
- Conviction LRes Amp changed from 11%+1/Lvl to 6%+1/Lvl. This way they're twice the effect of InnerSight/SlowMisiles, and the difference between 1skill point +14skills (-20%Res) is very close to half the effect of 20 points +14skills (-39%Res). Note that in Hell Difficulty, a maxed effect will help allies at least 27% more than a 1-point effect. - The duration synergies on Attract and Confuse reduced from 25 frames to 15 frames per level. (In Hell difficulty, assuming +14Skills and 1point investment, these curses go from 6 seconds to 8 for one 20 point synergy (from 9s to 12s in NM)) - skilldesc.txt,
- Attract and Confuse synergy description needed adjustment (previous description function rounded off to whole numbers, so using the fraction-display function instead: "15/25 sec per level") - cubemain.txt, no changes, but the Release (no test recipes) version is included.
I do not intend to make any more balance adjustments or new items for HUv1.7. PureRage is welcome to use the above files to produce .mpq files if he has the time. If he does not, then let me know if there is a more efficient method (i.e. smaller file size) of producing the .mpq files besides opening up the v1.3 patch_d2.mpq and overwriting with v1.7 files before closing it.
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