drrod wrote:
Why do you keep repeating this every time someone tries to give feedback?
Not everyone - pretty much just the people who repeatedly tell me I am wrong, I don't listen, I am stupid, I am lazy, I can't do things right, I am ignorant, my efforts weren't good enough, I should have worked harder, etc, etc.
I tried being reasonable with Kwikster repeatedly and got nothing in return, so I am done with him. He clearly feels he can do a better job at it - so I suggest he put his sweat where is mouth is and do a better job at it. Most people think they can do something really well until they actually sit down and try to do it.
Basically, Kwikster is a wanna-be manager - which is pretty typical from most of this community. Everyone wants to tell someone else what to do and not do any hard work themselves.
As far as his "feedback" - I don't see what is so wonderful about it. He is merely stating that I decreased the defensive nature of end game items and increased the offensive nature. Why yes - I did do that. I did that intentionally in fact. I fail to see what pointing it out does. Thanks for letting me know something I already know?
He also points out that Tyreal's is better than Glassglare. Why yes - it is. Thanks for noticing. Generally items get better as they increase in their level.
Then it just dissolves in to a standard babble fest of "oh everything is broken, why won't we fix it, etc, etc." Heard all of that before.
drrod wrote:
I'm sure this has been brought up before, but you're the only man with a line to Mancer. Like it or not we're stuck with giving feedback/suggestions through you. Mancer barely let you try this patch out, do you really think he'll even give a second glance to anyone's work?
I don't have some magic line to Soulmancer. He came on the forum and said he would consider a user based patch and PureRage and I are the only users who stepped up and put together a meaningful patch. Had someone else done it - someone else would have been replying to this post. There is nothing magical about my connection to Soulmancer, I am simply the person who put in the time and effort to build a patch. If Kwikster or anyone else came along with a detailed change log of all the suggestions and was willing to take all the time to edit the text files, that person probably would have their patch in place (unless it was Lee - sorry bro, we just don't trust you anymore)
drrod wrote:
I know a lot of bullshit gets thrown around here, and many arguments have been done to death. But could you at least humor us when you're stone-set in how you want this patch to play out, rather than these annoying sarcastic remarks? A simple, "No kwikster, what you're suggesting doesn't really fit with what I'm trying to do here." would be plenty I think. I can understand telling Rasta to fuck off and die to a horrible accident involving a melee weapon, but I think kwikster has been more than polite enough to warrant a decent response.
Been there - tried that. Even through PM's and I also encouraged him to put some of his ideas to practice. I got a few crappy item suggestions, which when I provided my feedback to, I got radio silence. He's all talk and no action. What you are seeing is the end of my attempts to be kind, not the start of me being rude.
Quote:
As for the original topic I halfway agree with Kwikster here. A lot of mid game items have been made useless with the new changes. For example Shaftstop compared to the new Silks of Victor. Shaft used to be a great mid game item for more than just melee, now it's not even picked up due to being completely overshadowed by Silks. This applies to many items. Heavenly Garb is ridiculously good for how easy it is to obtain, arguably better than the fabled, much rarer, ten levels higher Vipermagi. Level 6 Lenymo trumps every caster belt until mid game. The new caster craft boots are also shutting down all the uniques. These problems existed before, but I'm finding myself with not much to choose from in terms of variety this patch.
Ya - my hands were a little tied there. This is first and foremost Soulmancer's mod and those were his normal items that were designed to keep normal easy and approachable. I can understand that perspective and won't disagree with it. They are severe limitations though that do make it a bit hard to balance. I don't know that I completely disagree with them either - there are still lots of people who have a very hard time with Normal difficulty, so keeping those superman items easy to access for them does make them a lot less frustrated. What the mid game items do lack though is some creativity and I started running out of steam. I put a lot of creativity in to the end game items and spent a god-awful amount of time balancing item damage, so mid level items like Shaftstop kinda got the short end of the creativity stick. This is where real feedback from someone like Kwikster would have been helpful -but alas, he just has complaints and not real creativity.
I too am a bit curious as to what creative measure mid-range melee characters will come up with. I personally feel that a big answer is simply team play - and that is the one that I encourage. The resist issue can be resolved by a paladin, and they can make WONDERFUL tanks against elemental dealing bosses. The resist bonus on paladin shields was largely left untouched and this makes for some powerful elementally shielded paladins. Give them the support of a life buff and they should make for an interesting tank. Solo of course they will do nothing - but I am not sure I see that as a problem.
Keep posting drrod - you provide good feedback and a level head, you may notice that my responses to you generally reflect that.