LmT wrote:
Quote:
+1 Teleport OSkill
Remove Teleport from this helm and enigma and that warspear staff and we'll have a deal...
What is it about teleport that people hate so much? It's already insanely nerfed in this game being that you can't teleport through walls, over most rocks, and it takes forever to get through a doorway... Do you just want the game to be exta slow paced?
The Gothic staff OSkill teleport is a sacrificing item to use unless you keep it in your cube and then only use it when you need to teleport across a lake or through a prison gate or something. I don't see why you would want that gone.
The whole point of my suggesting this item is to have another high end runeword that has OSkill teleport. If you don't like it at least provide a valid reason why.
Steel wrote:
changes:
4 socks Zod Jah Ist Ber
remove res
+15/30 stats, no str/dex/vit/ene because it would take +3 more rw bonuses
250-300% ed
remove tele and fade status and add +1 fade oskill (should be easily +50% all res and some dr% aswell)
+50mf (Ist)
20mana per kill
+20 deathknight oskill
wouldn't be too overpowered imo
I don't mind the Ist thing that could be useful.
I don't really care about the +random stats thing just as long as it has some solid +stats on it. If it would be easier doing it your way that's cool.
The lowered % defense your suggesting might be okay, I just want it to have at least 700 defense when made in a eth elite helmet so as to have similar defense to SM Helm.
I don't want there to be a 0Skill Fade item just because people would prebuff it and then switch gear, that's too easy.
The Death Knight 0Skill is a cool idea for sure and I would like for it to be on something else, maybe a Zod runeword Shield? I'm wanting another 0Skill Teleport runeword.
Bob908 wrote:
There is a reason that tele isn't on a lot of things...this is so you have to make compromises...how about another skill that could be useful?
Teleport 0Skill is on 2 items:
Warpspear
Gothic Staff
+3 to Sorceress Skill Levels (sorc already has tele)
Ignore Target's Defense (useless)
+3 to Teleport (OSKILL)
+3 to Telekinesis (OSKILL) (useless)
+3 to Energy Shield (OSKILL) (useless)
+150% Enhanced Damage (useless)
100% Chance to Cast Level 1 Teleport when Striking (extremely annoying)
100% Chance to Cast Level 1 Teleport when Struck (useless)
100% Mana Stolen per Hit (useless)
100% Life Stolen per Hit (useless)
+100 to Attack Rating (useless)
A staff in itself is compromising, much less this one.
Enigma is a great runeword. Used on... 4 Builds for the most part? Hammerdin, Elemental Druid, Summon Druid, Summon Necro.
Now lets see what these people would have to compromise to use this 0Skill Teleport helmet.
Hammerdin, Summon Necro: They couldn't use Soul Mancers set which has amazing end game set bonuses.
Summon Druid would have to give up Ravelore which has +6 to Summons and other very nice end game stats.
Elemental Druid might be able to use this over enigma without sacrificing anything.
So 1 build out of the main 4 that use enigma would have an easy time switching over to use this making it still a item that requires sacrifice to use.
Abominae wrote:
OSkill Whirlwind.
Needs to be on moar gear.
I think 0Skill Whirlwind is better suited for a weapon runeword than a helm. My personal opinion, but it would seem more balanced that way. Because then you HAVE to use the weapon to have the Whirlwind and not just be able to use Whirlwind to get out of a group of monsters with any character just because they get stuck or trapped. Makes it too easy to use as a random skill instead of a 0Skill used to make a certain build.