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-res versus +res/+skills http://forum.arimyth.com/viewtopic.php?f=10&t=888 |
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Author: | WolfStar [ Sat Jan 23, 2010 12:38 pm ] |
Post subject: | -res versus +res/+skills |
How do I determine the point at which getting -res is worth losing skill points/+res damage? I assume there is no easy way. I am ditching the tal set for flickering flame (-29 res) and other random junk that gives my meteor like a 6k boost, maybe 8k, but the tal set overall gives me -40 res. Only a mere -10 difference, but how do I compare? It is hard to know since there is nothing on the character screen with -res to compare to... |
Author: | muleofal [ Sat Jan 23, 2010 1:06 pm ] |
Post subject: | Re: -res versus +res/+skills |
keep the flickering flame unless the other set mods are that much better (defensively). in general, i would think you would like at least -60 end game for powerful dps characters. some situations call for more -res, others call for more damage. since monster res fluctuates quickly (between different areas, monsters, acts), sometimes -res works better and sometimes more damage works better (a 99 res monster needs a lot more -res; on the other hand, a 0 res monster needs a lot more damage). you want to keep a general rule of thumb of "balance"...if you see your gear severely lacking one or the other, balance it out. as a sorc, since you have a mastery for damage already, keep to +skills and -res. %skill damage will have the smallest effect since your mastery should already be multiple 100s %. +skills not only increase the skill damage itself, but also mastery, which gives you more %skill damage. my cold sorc was waiting for level 95 to wear a fathom with 3 uber sapphires for a total of -61 res. Templars was another source of -res, and then lastly i got a couple of facets for the templars. Besides that, gear wise i was focusing on skills and surviving. Conviction, lower resist, or holy freeze from either a party member or a merc sufficed for the rest of the pierce. |
Author: | WolfStar [ Sat Jan 23, 2010 1:11 pm ] |
Post subject: | Re: -res versus +res/+skills |
I have like -79 res, and I definitely need more resistance for myself. Cold is -10, so I'll work on that. Thanks. |
Author: | Brevan [ Sat Jan 23, 2010 1:14 pm ] |
Post subject: | Re: -res versus +res/+skills |
It should be pretty easy to compare I think. There's only 3 things to consider. Your damage formula is just: Damage = BaseSkillDmg * SynergyBonus * Mastery * (100% - EnemyRes) BaseSkillDmg only benefits from +Skills SynergyBonus is static and predetermined for all skills but Cleansing and Meditation, in general this isn't considered since it doesn't change. Mastery = SorcMastery + (+%Mastery from all gear, such as facets) EnemyRes = normal resistance of monster lowered by -%Res gear When you consider a new piece of equipment, just consider it's change from your previous equipment. Example: BaseSkillDmg = 1000 Synergybonus = 500% Mastery = 200% EnemyRes = 0% (also 0% -%Res) Damage = 1000 * (100% + 500%) * (100% + 200%) * (100%-0%) = 18000 dmg New gear will drop BaseSkillDmg to 800, and lowers Mastery by 30%, but increases -Res% by 20% BaseSkillDmg = 800 SynergyBonus = 500% Mastery = 170% EnemyRes = -20% Damage = 800 * (100% + 500%) * (100% + 170%) * (100% + 20%) = 15500 In this example, where the enemy didn't resist your damage to begin with, then dropping your base skill damage by 20%, while lowering enemy res by 20%, there was a decrease in your damage mostly due to loss of MasteryBonus. This is a good example for Norm difficulty, where monster res are low (+Skills and +%Matery gear are great). In NM and Hell, just assume that monster res starts off higher, maybe 30% and 60% respectively. In those cases, the example changes to: NM before = 12600 NM after = 11700 (-20% res still doesn't make up for a drop in 20% base dmg) Hell before = 7200 Hell after = 7800 (-20% Res finally becomes worthwhile despite 20% drop in base dmg and lower mastery) These examples illustrate why Convictors are alright even in Hell diffiulty. Their damage doesn't change much, but everyone else's got lowered drastically (50% for phys-dmg chars (lowered only 15% to 30% if they've got a high level Amp)). HU was balanced around the "Everyone Else" category. |
Author: | WolfStar [ Sat Jan 23, 2010 1:39 pm ] |
Post subject: | Re: -res versus +res/+skills |
Oh thanks, that's good to know. |
Author: | WolfStar [ Thu Jan 28, 2010 10:21 pm ] |
Post subject: | Re: -res versus +res/+skills |
Does this mean lowering an enemy's resistance to below zero is worth it? Or should I only have the -60 res needed to counter an enemy's resistance in hell and then focus the rest of my gear towards skills? |
Author: | muleofal [ Thu Jan 28, 2010 10:35 pm ] |
Post subject: | Re: -res versus +res/+skills |
im pretty sure (not 100% though, confirm with a second source) that monster res is capped at -100 res (like players are). Will definitely be worth it to get over 100 pierce if you can make that without a large sacrifice in skills or survivability. -100 res will double your damage on a monster with 0 res, be 4 times as effective as a monster with 50 res. |
Author: | WolfStar [ Fri Jan 29, 2010 12:21 am ] |
Post subject: | Re: -res versus +res/+skills |
Oh thank you, very good to know. |
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