Cory wrote:
muleofal wrote:
normally id be on your side, but id rather save the sockets in helm for life.
im pretty sure frozen armor doesnt give dr%, only flat dr. could be hidden though but i havent heard it gives dr%. the sorbs are better choices imo but only if you can find a way to get 50% DR without using sockets for other gear. on a hammerdin, i dont think thats the case.
you are also forgetting skills like tornado which autohit. Elemental skills have regular res to nerf their damage on top of the absorb. Physical skills only have DR% (flat dr isnt doing anything in hell so its no use). And considering all the issues with double tornado and next hit delay, those skills can be a real issue.
If it was flat dr points then it would be pretty useless. Similar to Iron Skin which gives +1% dr per level and Max Resist which gives +1% magic res per level. Frozen armor gives +1 every 2 levels.
How many enemies use tornado? I think Juggernaut may.
errrrr. wrong, try again.
look at the skills. They dont mention anything about %reduction or magic resistance. its flat damage reduced and flat magic damage reduced. having magic resist or damage reduced% on those skills would be completely overpowered obviously.
if it somehow is %dr and %magic resistance, then its improperly labeled and definitely should be changed to flat dr and mdr, because those skills are already strong (Frozen armor is completely overpowered too)
tornado (only a few that i know of, im pretty sure there are more): summoner, amon, darkness, los druid (which does around 15k i think with max dr%).
with your setup, you need to go with skulls. like blue said, there arent too many bosses with giant single-hit elemental spells...most are small damage multi-hit spells (firestorm, orb, charged bolt, etc)