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 Post subject: Nekro for hell
PostPosted: Tue Dec 30, 2014 10:38 am 
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Joined: Fri Feb 25, 2011 7:44 am
Posts: 96
So i started a nekromancer.

I want to build bone spear teeth, but dunno about rest of skills.

what shoud I build him to be able to handle end game hell?


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 Post subject: Re: Nekro for hell
PostPosted: Sun Jan 11, 2015 12:14 am 

Joined: Sat Jan 02, 2010 1:36 am
Posts: 971
Bone necros were one of the strongest classes a few patches back. As to if they function enough now, I'm not sure, but since the damage has been revamped to what it was I would imagine they work. The strength of them is their damage is high enough to kill almost any boss, their summons provide powerful tanks for most trash, and most importantly almost nothing in the game is magic immune so your pierce will function appropriately.


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 Post subject: Re: Nekro for hell
PostPosted: Sun Jan 11, 2015 12:51 am 
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Joined: Mon Aug 31, 2009 6:42 am
Posts: 726
Angel wtf are you talking about, did you copy and paste that from a wiki or some shit?

Bone Necros are fine against trash... mediocre against bosses. You won't really have summons, but a simple act 2 or 5 merc will be plenty to tank trash.

And there is a LOT in the game that is magic immune, but there's a curse for that. Enjoy, its not over powered, its not under powered. It's the goldie locks of classes.


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 Post subject: Re: Nekro for hell
PostPosted: Thu Jan 15, 2015 11:42 am 

Joined: Sun May 02, 2010 8:51 pm
Posts: 192
lmao at the 'did you copy and paste that from wikipedia' :D

I used to play bone necro alot. With max golem mastery, and 1 point in each golem, they used to tank pretty well, but would die quite fast against bosses.

Rolled when again this patch, so we'll see!

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 Post subject: Re: Nekro for hell
PostPosted: Fri Jan 16, 2015 5:29 pm 

Joined: Sat Jan 02, 2010 1:36 am
Posts: 971
Considering I'm the reason bone necros got toned back, I think I know a fair deal about them.


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 Post subject: Re: Nekro for hell
PostPosted: Fri Jan 16, 2015 6:55 pm 
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Joined: Mon Aug 31, 2009 6:42 am
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Of course you were buddy.... I mean it's not like back when hammer had his server split or anything I wasn't known as the necro guy ;) but its okay young lad.. you keep thinking that.

TIL angel is the best player.

oh and an edit.. are u at least to NM yet?


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 Post subject: Re: Nekro for hell
PostPosted: Sun Jan 18, 2015 9:13 am 

Joined: Sat Jan 02, 2010 1:36 am
Posts: 971
Carried your buddy to a5 hell in <5 hours.

Here you go, last patch bone necros were strong:
http://blue.arimyth.com/images/99-bonenecro-angel.jpg


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 Post subject: Re: Nekro for hell
PostPosted: Sun Jan 18, 2015 1:25 pm 

Joined: Sun Oct 27, 2013 5:12 am
Posts: 204
my nekro had 160 pierce. weak ass 118


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 Post subject: Re: Nekro for hell
PostPosted: Sun Jan 18, 2015 6:37 pm 

Joined: Sat Jan 02, 2010 1:36 am
Posts: 971
That's cool, that was literally the most pierce you could possibly slot though, so cool lies.


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 Post subject: Re: Nekro for hell
PostPosted: Sun Jan 18, 2015 6:58 pm 
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Joined: Wed Sep 09, 2009 10:06 am
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25 wand
24 helm
30 armor
23 shield
20 rings
10 ammy
10 gloves

152 unless forgot something

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 Post subject: Re: Nekro for hell
PostPosted: Sun Jan 18, 2015 8:51 pm 

Joined: Mon Nov 23, 2009 2:09 am
Posts: 736
Mrawskrad wrote:
25 wand
24 helm
30 armor
23 shield
20 rings
10 ammy
10 gloves

152 unless forgot something


Sanctuary used to get magic pierce.
Also I think a shield can get magic pierce and 4x facets (it used to at least). Now I'm not so sure.
I think Zakarum amulet gets pierce.

In any case 118 is not nearly the maximum.


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 Post subject: Re: Nekro for hell
PostPosted: Mon Jan 19, 2015 8:52 am 

Joined: Sat Jan 02, 2010 1:36 am
Posts: 971
Gloves didn't exist. - Hellmouth gave 5% ele damage.
Shield was less. - You could craft a +% damage shield that didn't function at all, though.
Helm was less.
Facets were -5.


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 Post subject: Re: Nekro for hell
PostPosted: Mon Jan 19, 2015 9:53 am 

Joined: Mon Nov 23, 2009 2:09 am
Posts: 736
Angel wrote:
Gloves didn't exist. - Hellmouth gave 5% ele damage.
Shield was less. - You could craft a +% damage shield that didn't function at all, though. - shields were -16 magic pierce on crafts before the 4 sockets, so they were able to get to almost -40 alone. They also weren't terribly difficult to get +2 necro with +teeth/spear/spirit.
Helm was less.
Facets were -5. - sur runes were -6 magic pierce and easier to find than facets


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 Post subject: Re: Nekro for hell
PostPosted: Mon Jan 19, 2015 11:37 am 

Joined: Sat Jan 02, 2010 1:36 am
Posts: 971
Not running facets was utterly retarded since they were free fully synergized teeth casts, and you're getting smacked so often it procs all the time. But hey, -7 extra pierce or literally tripling the rate which teeth are spammed?

Sur in shields gave damage not pierce.

Fairly certain shields were only damage, but even if they were, the chances of getting 2 nec(or 3 pnb) and +3 teeth +3 spear OR spirit was slim to none. Nor was it superior in anyway to +5 nec skills, as curses were key to this patch.


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 Post subject: Re: Nekro for hell
PostPosted: Mon Jan 19, 2015 12:02 pm 

Joined: Mon Nov 23, 2009 2:09 am
Posts: 736
If "you're getting smacked so often it procs all the time" then you are playing a teeth necro completely wrong. Get lost. Teeth should be clearing everything before it gets close to you with how far its range extends, its good aoe damage, the availability of pierce and the lack of immunes.

I never said sur runes in shield, those slots are for facets if you want pure damage. But old shields did in facet get magic pierce along with magic mastery (which did not work). And yes, the chances were in fact a lot higher than you think to getting 4 or 5 to teeth/spear. Pretty easy to roll a very good shield.

To quote myself:
muleofal wrote:
In any case 118 is not nearly the maximum.


It's funny to watch you defend yourself after you were clearly proven wrong time and time again.


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 Post subject: Re: Nekro for hell
PostPosted: Mon Jan 19, 2015 12:04 pm 

Joined: Sat Jan 02, 2010 1:36 am
Posts: 971
If you're not getting smacked so often it procs all the time you're clearing at 1/4th the speed of me.


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 Post subject: Re: Nekro for hell
PostPosted: Mon Jan 19, 2015 1:27 pm 

Joined: Sun Oct 27, 2013 5:12 am
Posts: 204
Let me think here how it went down, im a bit tired from all the threesomes i was having last night while angel was running around jerking off to his nekros but that pierce was no lie

Armor temps -8 with 4x -6 = -32
Zak ammy -10
2x wisp = -20
Griffons -6 with 3x -6 = -24
Hellmouth -10
Shield -16 was +2 nec +3 pnb with -20 = 36
Bonesgade -25

157. Hmmm i guess im missing 3 pierce, oh well, youre still literally wrong. And donr call me liar. Get your weakass 118 our of here. Lol literally couldnt socket anymore. Your noobie brain couldnt figure it out :(


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 Post subject: Re: Nekro for hell
PostPosted: Mon Jan 19, 2015 1:38 pm 
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Joined: Fri Apr 06, 2012 2:30 pm
Posts: 31
Location: Sofia, Bulgaria
muleofal wrote:
Sanctuary used to get magic pierce.


Just passing by to say it still gives 10% magic pierce eventhough the description of the skill doesn't say so.


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 Post subject: Re: Nekro for hell
PostPosted: Mon Jan 19, 2015 2:34 pm 

Joined: Mon Aug 31, 2009 7:13 pm
Posts: 112
I would probably round up 157 to 160 anyways just for the sake of conversation


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 Post subject: Re: Nekro for hell
PostPosted: Mon Jan 19, 2015 10:35 pm 

Joined: Sat Jan 02, 2010 1:36 am
Posts: 971
You must legitimately have brain damage if you think hellmouth existed back then.

Shields also can't spawn +2 nec, +3 pnb.


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 Post subject: Re: Nekro for hell
PostPosted: Tue Jan 20, 2015 4:52 am 

Joined: Sun Oct 27, 2013 5:12 am
Posts: 204
2 patches ago? When baal wise immune to everything but magic? Definitely hellmouf
Honestly i dont care.


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 Post subject: Re: Nekro for hell
PostPosted: Tue Jan 20, 2015 5:15 am 

Joined: Sun Oct 27, 2013 5:12 am
Posts: 204
Regardless 147>118 so wtfs the difference youre still wrong. Unless you have some genius mathematical equation that proves me wrong best shut it


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 Post subject: Re: Nekro for hell
PostPosted: Tue Jan 20, 2015 6:45 pm 

Joined: Sat Jan 02, 2010 1:36 am
Posts: 971
lol you don't even know the patch


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 Post subject: Re: Nekro for hell
PostPosted: Tue Jan 20, 2015 9:52 pm 

Joined: Sun Oct 27, 2013 5:12 am
Posts: 204
Angel wrote:
Bone necros were one of the strongest classes a few patches back.


you must have legitimate brain damage you didnt even say which patch it was you dumbass
and my nekro was made a few patches back
lol YOU dont even know the patch


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 Post subject: Re: Nekro for hell
PostPosted: Tue Jan 20, 2015 9:57 pm 
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Joined: Wed Sep 09, 2009 10:06 am
Posts: 1206
jerry jerry!

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 Post subject: Re: Nekro for hell
PostPosted: Wed Jan 21, 2015 2:20 pm 

Joined: Sat Jan 02, 2010 1:36 am
Posts: 971
I didn't say which patch because it was irrelevant. Whether or not bone necros in the past were strong doesn't have any bearing on if they are strong this patch.

They aren't. Blood magic will make them incapable of clearing anything useful and the ranged counters will make them unable to even damage bosses.

But hey, continue to sit there and talk mad shit when you're using items that didn't exist in the patch I posted to artificially inflate your stats.


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 Post subject: Re: Nekro for hell
PostPosted: Wed Jan 21, 2015 5:14 pm 

Joined: Sun Oct 27, 2013 5:12 am
Posts: 204
Angel wrote:
I didn't say which patch because it was irrelevant.


Angel wrote:
But hey, continue to sit there and talk mad shit when you're using items that didn't exist in the patch I posted to artificially inflate your stats.


contradicting yourself


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 Post subject: Re: Nekro for hell
PostPosted: Wed Jan 21, 2015 6:17 pm 

Joined: Sat Jan 02, 2010 1:36 am
Posts: 971
I didn't say the patch but clearly the screenshot is from a specific patch where hellmouth didn't exist. Thus soul drainers? Thus the shards being small scs and overlapping? Use your brain.


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 Post subject: Re: Nekro for hell
PostPosted: Wed Jan 21, 2015 6:42 pm 

Joined: Sun Oct 27, 2013 5:12 am
Posts: 204
Angel wrote:
I didn't say the patch but clearly the screenshot is from a specific patch where hellmouth didn't exist. Thus soul drainers? Thus the shards being small scs and overlapping? Use your brain.


lol!


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 Post subject: Re: Nekro for hell
PostPosted: Fri Jan 23, 2015 8:56 am 
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Joined: Mon Aug 31, 2009 6:42 am
Posts: 726
Angel you're bad. Go home you're drunk.


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 Post subject: Re: Nekro for hell
PostPosted: Fri Jan 23, 2015 1:06 pm 

Joined: Sat Jan 02, 2010 1:36 am
Posts: 971
GJ 22 on the ladder hunter.


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 Post subject: Re: Nekro for hell
PostPosted: Fri Jan 23, 2015 1:24 pm 
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Joined: Mon Aug 31, 2009 6:42 am
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Is that all? Lol figured id give you some time to catch up while i went on vacation. You still have a few more days while i enjoy pompano beach.


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 Post subject: Re: Nekro for hell
PostPosted: Fri Jan 23, 2015 8:07 pm 

Joined: Sat Jan 02, 2010 1:36 am
Posts: 971
I can carry you ezpz bruh


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 Post subject: Re: Nekro for hell
PostPosted: Sat Jan 24, 2015 1:24 am 

Joined: Sun Oct 27, 2013 5:12 am
Posts: 204
Angel wrote:
I can carry you ezpz bruh

are you even in a5 yet
better question are you even in hell yet?


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 Post subject: Re: Nekro for hell
PostPosted: Sat Jan 24, 2015 9:34 am 

Joined: Sat Jan 02, 2010 1:36 am
Posts: 971
Yes.


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