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Necro's Dark Knight, and its aura http://forum.arimyth.com/viewtopic.php?f=10&t=7489 |
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Author: | Brevan [ Sun Dec 01, 2013 11:57 pm ] |
Post subject: | Necro's Dark Knight, and its aura |
This post answers some questions I was PM'd regarding the Necro's Dark Knight summon. According to the files I've got from just before the patch went live: DKnight base stats per difficulty level (from monstats.txt and monprop.txt): Code: Norm NM Hell HP 900 1350? 1800 AR 200 300 400 Def 100 200 300 Dmg 120-240 180-360 240-480 Norm: 10% lvl 8 BArmor onStruck; 33% ResPhys, Mag NM : 11% lvl 16 BArmor onStruck; 33% ResPhys, Mag; 25% Absorb Fire, Cold, Lit; 25% PLReduced Hell: 12% lvl 32 BArmor onStruck; 33% ResPhys, Mag; 50% Absorb Fire, Cold, Lit; 50% PLReduced
DKnight Buffs from SMastery:
Note there were some oddities mentioned in skills.txt, but here's what DKnight gains per level:
Well of Souls aura (level is DK's level capped at 60, this affects all friendly targets):
I noticed some bits in skills.txt about lowering resists ("10"), regen ("1"), and velocity("2"), but the aura doesn't appear to apply these. |
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