This post answers some questions I was PM'd regarding the Necro's Dark Knight summon. According to the files I've got from just before the patch went live:
DKnight base stats per difficulty level (from monstats.txt and monprop.txt):
Code:
Norm NM Hell
HP 900 1350? 1800
AR 200 300 400
Def 100 200 300
Dmg 120-240 180-360 240-480
Norm: 10% lvl 8 BArmor onStruck; 33% ResPhys, Mag
NM : 11% lvl 16 BArmor onStruck; 33% ResPhys, Mag; 25% Absorb Fire, Cold, Lit; 25% PLReduced
Hell: 12% lvl 32 BArmor onStruck; 33% ResPhys, Mag; 50% Absorb Fire, Cold, Lit; 50% PLReduced
- Note that NM minHP=1350, maxHP=1250. I'm guessing the game uses the minimum.
- Note that the elemental-damage add-on columns have values, but I recall reading that these don't work well when the "no Ratio" column has been set to 1. The intention was that the DKnight would have extra damage from a random element.
- Note that I think there was a bug where BArmor's Wand Mastery was applied to any weapon, but I haven't tested that in a long time. DKnight will definitely gain the %EDef bonus. L32 BArmor: 825HP, +825%EDef, +680%ARating, +680%EDamage, About +45% CStrike
DKnight Buffs from SMastery:
- HP: +15 base HP per lvl SMastery
- ARating: +15 base AR per lvl SMastery
- Def: +15 base def per lvl SMastery
- Dmg: +2 base Dmg per lvl SMastery
Note there were some oddities mentioned in skills.txt, but here's what DKnight gains per level:
- HP: +15% HP per lvl
- ARating: +15 base AR per lvl
- Def: +15 base def per lvl
- Dmg: +50% +50% per lvl (+100%ED at level 1)
Well of Souls aura (level is DK's level capped at 60, this affects all friendly targets):
- Radius: 4.6 yards +2/3 yards per level (5.3yards at level 1)
- PMHeal: This might be bugged, since for weapons this value should be 1 or 0, but in skills.txt it's 100. The intention was that the critters under the aura would prevent monster healing on hit. Testing needed, but it's not like this mod is important.
- Heal per Kill: 6 +6/lvl (12 at level 1)
I noticed some bits in skills.txt about lowering resists ("10"), regen ("1"), and velocity("2"), but the aura doesn't appear to apply these.