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Baal's v1.3g Resistances http://forum.arimyth.com/viewtopic.php?f=10&t=7173 |
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Author: | Brevan [ Mon Oct 14, 2013 10:37 pm ] |
Post subject: | Baal's v1.3g Resistances |
I've been asked about Baal's stats, so figured it'd be best to answer here rather than somewhere private. Baal's resistances are based on monstats.txt, skills.txt (his salvation aura), and UniqueItems.txt (he has an inventory, just like Valkyrie and Assassin Shadows). Monstats.txt Resistances Code: Phys Mag Fire Ltng Cold Pois Norm 30 25 60 60 60 60 NM 50 40 75 75 75 75 Hell 85 75 99 99 99 99 skills.txt BaalSalvation = Random +25-40% for each resistance separately, randomizing every 3 seconds UniqueItems.txt Note that I don't have access to monequip.txt, so I don't actually know what baal's wearing entirely, but it's probably just this hat. BaalBoss (cap) = +95%PLReduced, +55%AbsorbEle, +35%AbsorbMag +40%PhysRes Since Baal's base resistances aren't higher than 100%, I'm told that Conviction, LRes, etc will have full effect against breaking his immunities, rather than acting at 1/5th effect. For example, in Norm Baal's phys res will be 30% + 40% + 25-40% ( = 95-110%), but an AmplifyDamage of 11% should break his immunity in the worst case. It's unfortunate that there is no -%PhysRes gear. I have not experimented with this or heard of reason to doubt it. It looks like elemental damage with loads of -%EleRes gear and a powerful Conviction and LRes is the way to go in Hell difficulty. <edit> Corrected Norm PhysRes range from 95-135% to 95-110% </edit> |
Author: | slappyNuts [ Mon Oct 14, 2013 11:38 pm ] |
Post subject: | Re: Baal's v1.3g Resistances |
Thank you Brevan. |
Author: | Corr [ Wed Oct 16, 2013 3:54 am ] |
Post subject: | Re: Baal's v1.3g Resistances |
His salvation adds to all damage types? So Hell Baal is always magic immune? (I didn't get to try him in Dew's patch) |
Author: | Oxygen [ Wed Oct 16, 2013 7:39 am ] |
Post subject: | Re: Baal's v1.3g Resistances |
We tried him yesterday on NM. Yeah... we just went to duel instead. |
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