How are skelly necs or the classic Summonmancer?
Thinking of going
20 raise skeletons
20 skeleton mastery
20 raise death knight
20 spirit blade (to do something other than use curses at bosses or go archers instead?)
split between amp/CE
Are archers any useful? Anyone have experiences with skeleton summoners instead of golems and were you useful/how was it? Late-game skeletons able to do much? How does amp work? Worth putting points in it more than 3-5 if +skills end up being +10 anyways? Let me hear please
. This guy's gonna be a skellymancer anyways. Lotta room to let A1 merc shoot, so that will probably be A1 fire merc, so is CE even worth putting any points into if there's some +skills involved and A1 fire merc is blasting a lot anyways + all the skellies?