This build seems to be getting popular as a farming character. Covers alot of ground in a short time, vs bosses she is average to below average. Makes for a very fun starter build.
This build is setup for solo farming. Notice the Disciple set for the fantastic life/mana boost, huge res boost and 4 open sockets on the armour. The beauty of this set is it leaves your weapon and shield slot open aswell as your helm spot. This means you can use +3 light skills circlets (with res all and life/mana or fcr). having 4 open sockets available on helm and armour is extremely usefull.
As this is mainly for solo farming I opted to max telekenisis and put a point in energy shield. With the added mana from your set you wont run out while casting, so putting that big blue bulb to use seems like a good idea.
With no points in telekenisis your energy shield will lose 2 mana for every 1 point of damage it absorbs. with a maxed tk it will take 0.75 mana per point of damage absorbed. Energy shield is extremely weak with no points invested in Tk so getting 16 hard points in it will take you to a 1 mana lost per 1 damage absorbed. meaning it will take the same loss as your life before res and dr% etc. are factored in.
Energy shield comes right after defence and block in the damage calculation. this means it has zero res. The upside is that Lower resist cant weaken it. It does take alot of damage from elemental attacks due to the no resists but it is extremely strong against physical attacks. With this setup and an insight merc, you recover from an empty mana bulb to full in around 12 seconds, regardless of how much mana you have. If you have 1.2k mana you will be recovering 100 mana per second. If you have 12k mana you will be recovering 1k mana per second. This means that the bigger you can get your mana bulb the more mana you regain per second. This is the only sorc skill that gets stronger by boosting energy.
Now with the big mana regen you get from 1 point in warmth (then buffed with + skills) and mana per kill AND an insight merc, you recover mana faster and more constantly than prayer can recover life.
I opted for an act 2 prayer merc with insight for a long time. the insane mana regen and double heal power from prayer and insight combo keeps both bulbs full all the time. Using a "dream" helm on him will break immunes up till act 4 hell. from then on you will need "Knowledge" on you or "infinity" to break the immunes. Dream helm is handy for casting confuse when the merc is hit, it really helps with the crowd control. It also helps when i realy need insight on him, it means that he can still break the weaker immunes and, if bosses arent light immune, i always go for insight just to add to my survivability.
Stat wise: 50ish str so you dont need a mass of charms to equip and can use your sockets for saphires and rubys. This means you can fill your inventory with mana and life charms or skillers if you come across any. 15 base energy and the rest in vitality Unless you want to boost energy to increase your Energy Shields potency.
Skill wise I maxed static first for the speed of trash killing, Then nova until 36 (get 1 in thunder storm too) at 36 I maxed mastery, then finished nova and finaly thunder storm. at level 60 i put 10 in telekenisis so energy shield was synergised a little when it came to use the disciple set. remaining points after maxing Tk would go to warmth or frozen armour.
As long as you can get over the 115 frc breakpoint you should clear at a good speed. if you feel you really want the 200%fcr breakpoint you can add amns to your helm and armour as needed.
Fun build, be prepared to get a sore head from static spammage.
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