Gates of Arimyth
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sin claws
http://forum.arimyth.com/viewtopic.php?f=10&t=5676
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Author:  Pappy [ Wed Apr 04, 2012 7:16 pm ]
Post subject:  sin claws

been trying for three days to get a pair of white sin claws with +3 phsychic hammer. So far my best bet seems to be hell tundra and pray. Any suggestions would be welcome and please be specific.

Author:  slappyNuts [ Wed Apr 04, 2012 7:24 pm ]
Post subject:  Re: sin claws

I might have one... gotta check my mules tho, gimme a few days I'm tied up as you know

Author:  LockDown [ Thu Apr 05, 2012 5:03 pm ]
Post subject:  Re: sin claws

I don't believe Psychic Hammer can spawn on claws.

Author:  Pappy [ Thu Apr 05, 2012 9:14 pm ]
Post subject:  Re: sin claws

to slappy: leave ur sex life out of this and thanks for lookin. and why wouldnt it spawn its a level one skill, i can get amp on a white wand and prayer on a white sceptor............i hope i haven't been wasting my time :P :P :P

Author:  dew [ Fri Apr 06, 2012 4:47 am ]
Post subject:  Re: sin claws

Those skills are hardcoded to appear but psychic isn't one of them. I may be able to make it appear but it woulld be on white items only. Not on rares or crafts though

Author:  Qwazym [ Fri Apr 06, 2012 4:34 pm ]
Post subject:  Re: sin claws

if u havent even found a single +1 yet then maybe thats saying something?

Author:  drrod [ Fri Apr 06, 2012 6:18 pm ]
Post subject:  Re: sin claws

I believe the problem stems from sin skills not spawning on whites until much later? Taking the orbs for example only spawn level 1/6 skills in normal, and I don't think white sin claws spawn skills until NM. Perhaps if we allowed white sin claws to spawn skills earlier they would be available?

Author:  dew [ Sat Apr 07, 2012 1:56 pm ]
Post subject:  Re: sin claws

Well what I can do is add automagics for the lower level skills. Only by product would be a possibility of 3-4 skills spawning on claws in nightmare and hell. The additional skills would only be level 1 to level 6 skills, shouldn't be game breaking endgame wise.

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