Just-ice wrote:
Damage Reduced by X
yes this is right.
damage reduced by X (flat number, not %) is more useful early on, when damages are lower numbers. later on, it becomes not as useful (still useful for some skills that do damage over time [DoT skills]). the reason that it loses some of its effectiveness for lots of skills is that (iirc) it is applied to the monster damage before dr% is applied. lets take an example of a normal and hell skill with dr and dr%:
duriel regular attack (normal) swipe does 50 damage (just for an example purpose).
- with 20 dr, it gets reduced to 30 damage
- with 20% dr, it gets reduced to 40 damage (20% of 50 is 10, so it reduces it by 10).
duriel regular attack (hell) swipe does 1000 damage:
- with 20 dr, it gets reduced to 980 damage
- with 20% dr, it gets reduced to 800 damage (20% of 1000 is 200 reduction).
if i am right with all of my assumptions, flat dr is only better than dr% for skills that do 100 physical damage or less, otherwise the % does more in terms of reducing the damage. but in the example of DoT skills (an example of one that does physical damage i cannot remember off the top of my head, but it would be something like fire wall or blaze... where it does "damage per second"), those skills do less damage every time it hits, so flat DR comes in handy for those.