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 Post subject: Question about out of range mechanics
PostPosted: Sat Dec 24, 2011 8:17 pm 

Joined: Sun Oct 10, 2010 8:06 pm
Posts: 110
Not sure where to post this question
With the new patch, i noticed that missiles (MS Arrows, mainly) are not killing enemies off the screen, even as they go much further.
Was that a change on the last patch or am i going insane? That fixes the zons-clearing-areas-from-WP effect, and makes several other abilities (Bone S and Guided arrow for example) impossible to exploit bosses with.

Did it really happen? :)

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 Post subject: Re: Question about out of range mechanics
PostPosted: Mon Dec 26, 2011 10:00 am 
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Actually what it really is is that most of the missile ranges are left untouched, but you see farther (and the enemies see farther too). All the attacks are still going just as far as they used to. It's just since the monsters see farther than they used to you are less likely to snipe them. Since you are seeing farther on high res the same distance does not seem as far.

Basically the enemies you wouldn't see on norm res but would see on high res are what you were originally blasting blasting beyond the screen in norm res.


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 Post subject: Re: Question about out of range mechanics
PostPosted: Thu Dec 29, 2011 7:59 pm 

Joined: Sun Oct 10, 2010 8:06 pm
Posts: 110
actually, multishot still goes way over the high res reach.
And multishot isn't damaging any enemies outside of the screen, and i mean the ones RIGHT at the other side, just after the edge, aren't getting damaged.
I tested with my good 'ol ridiculously high damage zon, who kills everything that isn't a boss with one arrow from multishot.
And I'm clearing just my screen.
Or maybe I'm retarded. I'm open to that possibility

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 Post subject: Re: Question about out of range mechanics
PostPosted: Fri Dec 30, 2011 9:45 am 
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There indeed have been times in the past I've seen people make really poor observations... There might be one other possibility though...

Were you moving really fast in the direction you were about to shoot off the screen in? The D2 engine actually never loads the entire map all at once (only a relatively small area that's bigger than the screen around each player is loaded). Any attacks that try escaping this loaded area meet an impenetrable wall (even if its open field). This loaded area does not necessarily stay centered on the player it should be centered on (and the times things desynch so horribly in server play that the players find a sudden black wall is an extreme case of this centering failure known as black wall lag).


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 Post subject: Re: Question about out of range mechanics
PostPosted: Fri Dec 30, 2011 11:38 am 
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Joined: Fri Dec 24, 2010 6:10 am
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Location: Vancouver, BC
Ahh the black wall of death. That was a hated site in HC back in the day.


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 Post subject: Re: Question about out of range mechanics
PostPosted: Mon Jan 02, 2012 5:14 pm 
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hmm multi hits off screen in high res for me. i can tell b/c im leeching life/mana

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