teprac wrote:
It also depends on the spell type.
Firewall and similar attacks do high damage per second, but in large numbers of "attack" hits. So even if you do 1000 attacks for 100 damage (10,000 listed dps), you are reducing each 100 by your MDR, so you can end up taking almost no damage very easily.
Of course, versus something like firebolt where it is one spell hit, it is not as effective.
Sorry if I didn't make that clear in the original post, but yes - that is the theory behind the value of attacks on b.net.
The question is whether there are really any attacks like that outside of normal difficulty? Your numbers aren't exactly realistic since there isn't any way to do 1000 attack per second and if there was actually a boss out there that did 10k dps it would flatten every player out there.
Here are a few more series of numbers for people to chew on and this time I included the frame rate in to the calculation so that you can see the Damage per Second (DPS).
100 damage attack done at 5 FPA (my reasonable guesstimate for spell dmg rates)
Code:
25% 50% 75% 75% + 20% absorb
0 375 250 125 100
20 300 200 100 80
40 225 150 75 60
80 75 50 25 20
MDR is on the left side, and resists are along the top
200 damage attack done at 5 FPA (my reasonable guesstimate for spell dmg rates)
Code:
25% 50% 75% 75% + 20% absorb
0 750 500 250 200
20 675 450 225 180
40 600 400 200 160
80 450 300 150 120
MDR is on the left side, and resists are along the top
It is possible I suppose that things like firespell damage or other wave type attacks do dmg every frame for a 1 FPA in which case the base damage would be much lower and still provide the type of damage seen in NM and Hell.
Here is the DPS table with 200 dmg at 1 FPA
Code:
25% 50% 75% 75% + 20% absorb
0 3750 2500 1250 1000
20 3375 2250 1125 900
40 3000 2000 1000 800
80 2250 1500 750 600
MDR is on the left side, and resists are along the top
Chunks of over 1k taken out of your life every second would be pretty noticiable, so perhaps this is a reasonable scale of attack for NM. That assumes that the dmg is done at 1FPA, which I just find to be improbable