PureRage-DoD wrote:
While I'm here I may aswell post another planned build, The fury druid.
The Skillz:
Max Lycan
Max HoW
Max Fury
Max Feral
remaining points undecided, The 2 options Im thinking are werewolf or maul.
With maul it takes while to charge up but once you are fully charged you only need to swing once again with it to reset the timer so this could be a nice option. The main idea behind maxing werewolf is for the added ar more than anything else but with a maxed HoW, will it be worth it? Time will tell I guess.
The Statz:
50 or so base dex 100 or so base str and the rest in vita
I had thaught about doing a 50/50 split between vita and str but with no oak that could be risky on hc, especialy as there aint always someone with oak around.
The Equipz:
pretty self explanitory really, nice fast death craft weaps most of the way, ik maul at 86 eth reapers later.
Armour will be war/tyraels late game, until then i`ll use a shaft more than likely as im a big fan of damage limitation over leech and this build already has huge life leech anyway.
gtoes/gores
blood craft rings
blood craft gloves
metalgrid amu late game and leech/res amus early/mid game
druid helms as they become available and ravenlore endgame
wsg belt late game, string of ears mid game and so on.
The Merc:
Im split between a1 phys and a2 might, chances are it`ll be a2 might with faith and a full sorb/dr equip setup.
any input welcome and i`ll start updating this thread soon with his progress
I'd advise against maxing HoW for HC. Your damage will be high enough without it. You will need oak, maxed. Yes, maxed.
I'm building a fury druid myself. And i plan to:
Max lycan
Max oak
Max fury+maul
10 or so ferral
get the 1 point wonders
For str in the early lvls (28+) i'd advise to get at least 60 points from off-gear (ie: hard points+charms) to wear some sigon's gear which you can then further str bug. I'd aim to have about 70-80 in str from off-gear by lvl 55. And about 100-115 or so by lvl 80+.
For the attack rating issue there are some cures: ar charms later on, amethysts in the wep, .
Early on keep some dex charms in the inventory + angelic ring/ammy combo.
I'm still debating over getting more than 1 pt in grizzly.
Realistically, if i'll be going carefully I shouldn't attract more mobs than i can handle (maybe day dreaming here...). In the boss fights i'd be recasting oak instead of grizzly.
Only time when he'd be of any use is when entering new areas (i.e hot wp's, or hot passage ways), but in this case casting all the summons (ravens, oak, the 3 vines (ye, i put 1 pt in solar vine, sue me!), 3 wolfs+grizzly) beforehand should be enough to take the edge off for long enough to decide on the outcome.
For merc i'd consider a A3 cold one, for the aoe slow thingy and some needed elemental damage, end game executioner's axe will be used for further slow decrep awesomeness.
Other notable pieces i got my eye on include ravenfrost ring for cannot be frozen (gotta get out of death's combo eventually...), atma's ammy for the nice amp, leviathan's for the nasty cursed areas (wsk lvl 3 + the mob pack before the ancients summit entrance springs to mind); that armor + SoB +werebear feral/maul could even be used in IM areas. Cta + absolute zero on switch will be nice too.