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 Post subject: metalgrid bug????
PostPosted: Sun Jul 10, 2011 10:49 am 
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Joined: Tue Feb 22, 2011 4:07 pm
Posts: 132
ok so i've been doing a lot of leo runs and collected about 5 metalgrid ammys

while i put those on mule to save for later, they seem to vanish as soon as i join a new game o.o

here are pics:
Image

Image

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 Post subject: Re: metalgrid bug????
PostPosted: Sun Jul 10, 2011 12:58 pm 
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Joined: Tue May 25, 2010 12:33 pm
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Location: Knoxville, TN
Hm... I haven't had this problem with my Metalgrids to my knowledge...

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 Post subject: Re: metalgrid bug????
PostPosted: Sun Jul 10, 2011 2:11 pm 

Joined: Sun Feb 21, 2010 5:42 pm
Posts: 13
I actually had this happen to me before too, and it was definitely muling unique ammys/jewelery too.

My reasoning at the time was that i made the game quickly, muled random rare/uniq jewelry, save and exited, but somehow the server didnt register the save and exit on my mule so they went poof.

I lost like 3 really good crafted rings (and like 2 mara, 3 metalgrids, 2 seraph) at that time too so I was really sad. But yeah, my conclusion was that it was a server hiccup but strange it was muling jewelry too... Hmmmm


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 Post subject: Re: metalgrid bug????
PostPosted: Sun Jul 10, 2011 5:44 pm 
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Joined: Sun Feb 13, 2011 6:50 pm
Posts: 224
ya kno, now that i think about it i havent seen my metalgrid around for a while.


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 Post subject: Re: metalgrid bug????
PostPosted: Sun Jul 10, 2011 6:48 pm 
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Maybe not so much a bug concerning metalgrid... does the cube happen to be be packed with unique jewelry as well? There's a hardcoded limit for how big a save file can be. If you got too much item data (which is entirely possible from having a ton of unique jewelry on a mule) you can lose item data if you just keep cramming stuff on.


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 Post subject: Re: metalgrid bug????
PostPosted: Sun Jul 10, 2011 8:28 pm 
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Joined: Tue Feb 22, 2011 4:07 pm
Posts: 132
Baerk wrote:
Maybe not so much a bug concerning metalgrid... does the cube happen to be be packed with unique jewelry as well? There's a hardcoded limit for how big a save file can be. If you got too much item data (which is entirely possible from having a ton of unique jewelry on a mule) you can lose item data if you just keep cramming stuff on.


omg are you serious? -_-

i made this mule to hold all my unique rings and ammys........

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 Post subject: Re: metalgrid bug????
PostPosted: Sun Jul 10, 2011 8:48 pm 
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Joined: Mon Aug 31, 2009 10:11 am
Posts: 977
what are you going to do with 26+ dstars/ravenfrosts/shockabs?

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 Post subject: Re: metalgrid bug????
PostPosted: Sun Jul 10, 2011 11:53 pm 
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Zikur wrote:
what are you going to do with 26+ dstars/ravenfrosts/shockabs?


uhhh (twiddles thumbs)....i dono :roll:

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 Post subject: Re: metalgrid bug????
PostPosted: Mon Jul 11, 2011 12:40 pm 
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As for the hardcoded save file size limit which ultimately limits how much item data you can store on a mule... it is true with dead certainty... I suggest you start a new unique jewelry mule. That mule is probably pretty much at its limit. You have either have to realize that there's game engine limits you must stay within the bounds of or you'll just simply keep losing more unique jewelry as you cram it on to that mule.


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 Post subject: Re: metalgrid bug????
PostPosted: Tue Jul 12, 2011 10:32 am 

Joined: Mon Mar 07, 2011 3:16 am
Posts: 90
useless amulet anyway


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