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 Post subject: SP Hero Editor
PostPosted: Fri Jul 01, 2011 10:43 pm 

Joined: Thu Apr 21, 2011 8:36 pm
Posts: 49
I'm sure it's been posted somewhere, but can anyone link up to a working Hero editor for Hell Unleashed? Looking to try a few builds before spending hours making them.

Thanks M8s. <3


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 Post subject: Re: SP Hero Editor
PostPosted: Sat Jul 02, 2011 12:54 pm 
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Joined: Sun Feb 13, 2011 6:50 pm
Posts: 224
i use hero editor v 1.04 - google it.

Others use udietoo which works well, however the items seem to be from last patch.

i suggest using udietoo to make the items, and fixing the stats and items in hero editor v 1.04


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 Post subject: Re: SP Hero Editor
PostPosted: Sat Jul 02, 2011 1:10 pm 
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Joined: Tue Feb 01, 2011 5:48 pm
Posts: 1670
i just tried UDT and edit some items, when i tried to create a game in SP i was met with an error... gonna try out hero editor v 1.04 and see if it works

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 Post subject: Re: SP Hero Editor
PostPosted: Sun Jul 03, 2011 1:41 pm 
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slappyNuts wrote:
i just tried UDT and edit some items, when i tried to create a game in SP i was met with an error... gonna try out hero editor v 1.04 and see if it works


yeah i dont know if i have UDT editor installed right, but

all shards, all unique charms, and certain uniques like immortal flesh, and steelrends cause bad inventory data. Zak ammy causes a "bad dead bodies error" which is something i have never seen before. 99% of the uniques i have made have the wrong stats, they seem to be from last patch, idk if SP is the previous HU patch or whatever.

Heroeditor 1.04 works great however it does not recognize some of the new items, in particular the ss gems and higher. Its tedious to create all the items.

i create a character using d2loader, load UDT and make all the items, i load heroeditor and fix them, enable all quests and wps ect, and then load UDT for the mic items that i need.


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 Post subject: Re: SP Hero Editor
PostPosted: Sun Jul 03, 2011 2:17 pm 
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Posts: 815
Udietoo is probably reading your old patch's txt files then (since the new patch doesn't seem to have them if i'm not mistaken). It's actually by far the most mod tolerant editor.

Just some customization on Udietoo might be necessary depending on how extreme a given mod modifies the save file structure for its items. It's actually the only item editor that would even stand a chance against items with a heavily altered save structure of a mod like Median XL.


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 Post subject: Re: SP Hero Editor
PostPosted: Sun Jul 03, 2011 9:35 pm 
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Joined: Mon Aug 31, 2009 12:33 am
Posts: 4291
simply make a cube recipe in cubemain to turn any base item into a unique (random item + hpot for example). make all items buyable for 1 gold and have all runes sold by akara. Do the same for set items as you do for uniques (make a cube recipe that turns items into set items (item + mana pot for example).

you never get bad inv data that way.

For shards, since they are a unique base itemtype, you will need to make a cube recipe to create each one (3 outputs per recipe so you should only need 2 recipes total for those).

zaka amulet/horadric ring/SotW are all new itemtypes that are set to not drop too (so they cant drop from enemys in uncursed form) so again, you will need another recipe to make all of those (1 recipe can output all 3).

only maybe 10 lines in cubemain max.

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 Post subject: Re: SP Hero Editor
PostPosted: Mon Jul 04, 2011 9:02 am 
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Joined: Sun Feb 13, 2011 6:50 pm
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PureRage-DoD wrote:
simply make a cube recipe in cubemain to turn any base item into a unique (random item + hpot for example). make all items buyable for 1 gold and have all runes sold by akara. Do the same for set items as you do for uniques (make a cube recipe that turns items into set items (item + mana pot for example).

you never get bad inv data that way.

For shards, since they are a unique base itemtype, you will need to make a cube recipe to create each one (3 outputs per recipe so you should only need 2 recipes total for those).

zaka amulet/horadric ring/SotW are all new itemtypes that are set to not drop too (so they cant drop from enemys in uncursed form) so again, you will need another recipe to make all of those (1 recipe can output all 3).

only maybe 10 lines in cubemain max.



mubmo jumbo, mumbo jumbo, mumbo jumbo .... Easy for those who know what they are doing.

I can try to add this with a bit more information, + upload. I have not really looked at the text files for this mod yet.


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 Post subject: Re: SP Hero Editor
PostPosted: Mon Jul 04, 2011 12:29 pm 
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its cubemain.txt

make a new line
numinput = 2
input1 = "armo"
input2 = "hpot"
output = "useitem,uni"

next line
numinput = 2
input1 = "weap"
input2 = "hpot"
output = "useitem,uni"

next line
numinput = 2
input1 = "armo"
input2 = "mpot"
output = "useitem,set"

next line
numinput = 2
input1 = "weap"
input2 = "mpot"
output = "useitem,set"
------------------------------------
Shards:
new line
numinputs = 2
input1 = "hpot,qty=2"
output1 = BaalSoulstone
output2 = DiabloSoulstone
output3 = MephSoulstone

Next new line
numpinput= 2
input1= "mpot,qty=2"
output1= DurielSoulstone
output2= AndySoulstone
output3= SkCharm

Note: SKCharm is sammy brain

make another one with
output1 = Annihilus
output2 = AmaJewel

Note: AmaJewel is zon heart, the others are names the same except with the 3 letter char code first, ie. BarJewel.

Open armor.txt, weapons.txt, misc.txt and uniqueitems.txt and set the lvl column to 1 in all those files.

When in doubt, look at how the other recipes are set up and go from there.
-----------------------------------------------
To make all runes sold by vendors:

misc.txt
runes el to zod, set cost to 1
runes el to zod, set charsi min/max column to 1 and permstore column to 1
(again, just look at how gems are set to be sold by vendors. All the info you need is in the text files already)

----------------------------------------------------------------------
all items sold by vendors = 1 gold.

weapons.txt and armor.txt, set cost column to 1.

Final Note: at the end of all those .txt's there is an EOL column, it should always have a 0 in it.

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