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 Post subject: purity
PostPosted: Mon May 30, 2011 7:35 pm 
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would it be possible to lower the variance of the mods on this?
:( just wasted 2 jahs

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 Post subject: Re: purity
PostPosted: Mon May 30, 2011 9:36 pm 

Joined: Mon Jan 11, 2010 10:45 am
Posts: 977
shafted


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 Post subject: Re: purity
PostPosted: Mon May 30, 2011 9:51 pm 
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i had that same thought the other night and was thinking of tweaking the shield to be:

+3 to Defensive Auras (Paladin Only)
Level 16-20 Meditation Aura when Equipped
Resist All +20%
+2-3 to Conviction (Paladin Only)
+2-3 to Fanaticism (Paladin Only)
+2-3 to Prayer (Paladin Only)
+4-5 to Holy Bolt (Paladin Only)
+200 to Life
+200 to Mana
50% Better Chance of Finding Magic Items
Magic Damage Reduced by 15

Nice 42 res shield by the way

*edit - I keep forgetting that Soulmancer changed the +3 offensive from my original design to +3 defensive which gives the ridiculous +8 prayer possible. Adjust it so that it now ends up with a +5-6 prayer possible.*

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 Post subject: Re: purity
PostPosted: Mon May 30, 2011 11:09 pm 

Joined: Mon Nov 02, 2009 11:59 pm
Posts: 113
Btw, blue's site lists this for purity:

+3 to Offensive Auras (Paladin Only)
Level 16-20 Meditation Aura when Equipped
Resist All +20%
+1-3 to Conviction (Paladin Only)
+1-3 to Fanaticism (Paladin Only)
+1-5 to Holy Bolt (Paladin Only)
+1-5 to Prayer (Paladin Only)
+200 to Life
+200 to Mana
50% Better Chance of Finding Magic Items
Magic Damage Reduced by 15

notice bolded part, raquib's SS is with +3 defensive auras


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 Post subject: Re: purity
PostPosted: Tue May 31, 2011 12:08 am 
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yep. that was the intent when I designed the runeword. Didn't get implemented that way though and I keep forgetting to change it on blue.arimyth.com

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 Post subject: Re: purity
PostPosted: Tue May 31, 2011 10:56 am 
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Posts: 132
blue_myriddn wrote:
i had that same thought the other night and was thinking of tweaking the shield to be:

+3 to Defensive Auras (Paladin Only)
Level 16-20 Meditation Aura when Equipped
Resist All +20%
+2-3 to Conviction (Paladin Only)
+2-3 to Fanaticism (Paladin Only)
+2-3 to Prayer (Paladin Only)
+4-5 to Holy Bolt (Paladin Only)
+200 to Life
+200 to Mana
50% Better Chance of Finding Magic Items
Magic Damage Reduced by 15

Nice 42 res shield by the way

*edit - I keep forgetting that Soulmancer changed the +3 offensive from my original design to +3 defensive which gives the ridiculous +8 prayer possible. Adjust it so that it now ends up with a +5-6 prayer possible.*



yeahh that seems fair
:D thanks! took me forever to find it, and it still not 45 :(

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 Post subject: Re: purity
PostPosted: Tue May 31, 2011 11:11 am 

Joined: Mon Jan 11, 2010 10:45 am
Posts: 977
why change to offensive who uses em lol maybe +2 def or +1 all would be more use full


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 Post subject: Re: purity
PostPosted: Tue May 31, 2011 11:22 am 
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the rational behind having it be offensive auras was to allow more diversity rather than healers that only healed. The problem used to be that you needed to use insight to get the medit aura and that meant a pretty crappy weapon. I introduced the Purity runeword to free up the wpn slot for healers so they could use heavier more powerful weapons and take advantage of using vengeance, zeal, or sacrifice. Their healing would convey through the medit aura and they could choose to run fanat, conviction or whatever other offensive aura struck their fancy.

Opened the build up to more variety.

Things have changed a bit since then though, namely:
1. skillers removed - so players aren't filled with just +defensive aura skills, they now have +pala skills which inherently increases their versatility.
2. medit amulets were introduced
3. I discovered that each source of medit adds a +heal pulse which kinda sucks as it means pure healers will want to stack lots of medit auras on.

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 Post subject: Re: purity
PostPosted: Tue May 31, 2011 11:26 am 
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some magic pierce on that shield and Hdins could use it. Extra fcr + mana regen from medit could cover lack of fcr when going full SM(152str).


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 Post subject: Re: purity
PostPosted: Tue May 31, 2011 11:29 am 
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Steel wrote:
some magic pierce on that shield and Hdins could use it. Extra fcr + mana regen from medit could cover lack of fcr when going full SM(152str).

what would you want to remove to add that in? ;)
Runewords are a little limited in that you can only have 7 properties.

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 Post subject: Re: purity
PostPosted: Tue May 31, 2011 11:39 am 
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Fanat or holy bolts? For holy bolts there is a redeemer. Fanat is useless, with +off auras and +skill that dins actually can have high its range is high enough, ias(diminishing return) doesn't really matter, damage gain on fanat to team is low.
Guys may argue on these 2 as
1)Holy bolt is power
2)You don't need put 4 points to get fanat.
Fanat seems better to throw out. Shield without holy bolts could lose it's defensive/support purpose.
+3conviction doesn't even add extra -1res.


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 Post subject: Re: purity
PostPosted: Tue May 31, 2011 11:47 am 
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i think that hammerdins are fine without this shield.
+conviction/fanat saves TONS of points for healers as they dont have to move down the tree to 1pt them.

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 Post subject: Re: purity
PostPosted: Tue May 31, 2011 12:06 pm 

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Id rather have magic pierce than res all,res are easy end game.

healer is 80 pt build you have 30 points left over or so for convic/fanta if you want them. or to max another skill HS/conc for example.

havent even seen any healer/zealers or who would use fanta over medi/prayer. conviction sure but most would max it i would think


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