Gates of Arimyth
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Teh poison necro
http://forum.arimyth.com/viewtopic.php?f=10&t=400
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Author:  marelic [ Tue Oct 20, 2009 1:49 am ]
Post subject:  Teh poison necro

20 poison strike
20 poison explosion
20 poison nova
20 golem mastry
1 in curses up to lower resist
1 in each of the golems

However, im confused about daggers or wands lol, since poison dagger gives me like 50% crit and lostsa attack rating/damage with a dagger, but not a wand.

And when im fighting a boss, just hit with lower resist and hit em 1-2 times with poison dagger then run away?

Author:  PureRage-DoD [ Tue Oct 20, 2009 3:25 am ]
Post subject:  Re: Teh poison necro

its chance of critical strike with any weapon iirc. wands are alot better as you can make white in a 3 strike wand for +6 strike early on. lr bosses then strike and cast summons to hold them.

Author:  blue_myriddn [ Tue Oct 20, 2009 9:42 am ]
Post subject:  Re: Teh poison necro

You are going to want to max your iron golem and maybe even toss 5 points in clay. While the points in clay won't really be needed for the optimized build, you are going to use clay on every boss or big nasty champ that you take on and you need to be sure that your clay lives long enough to hit the boss and trigger the whopper slows target effect.

The "dance" for boss fights is as follows:

1. Get him under control with Iron Golem/decrep
2. Pop up a clay golem to further tame the beast
3. Hit them with Lower Resist
4. Stab with psn dagger/wand
5. Switch back to Decrep

repeat/rinse until boss dies. Having a long poison duration on your dagger is super handy as it means fewer times that you need to run up to the big mean boss with your skinny bony ass.

The reason you can keep decrep on a boss is that the psn damage is calculated at the point of strike and is then unchanged. So if you hit him with Lower Resist is on, your psn dmg is calculated then and stays fixed for the 10 seconds that hte psn runs its course. So you might as well switch to a more useful curse for the remaining 9 seconds. Decrep is probably your best bet for keeping the golems alive.

Here is a video showing what I am talking about:
http://www.youtube.com/watch?v=mTpOKwNb ... re=related

Author:  marelic [ Tue Oct 20, 2009 11:19 pm ]
Post subject:  Re: Teh poison necro

Hmm interesting.

Currently i use a a unique kris with +3 poison dagger and some other mods.
found a nice level 55 dagger with +5 dagger/nova/explosion too.

Should i keep pumping vit? i only put energy to 15 at the beginning. Should i pump str to like 80?

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