Gates of Arimyth
http://forum.arimyth.com/

healadin mushings
http://forum.arimyth.com/viewtopic.php?f=10&t=3933
Page 1 of 1

Author:  hex [ Mon May 16, 2011 2:07 am ]
Post subject:  healadin mushings

So I woke up one day (on the other side of the bed) and I started to itch for a healer pally

Real reason: I dislike for a party of the proper level (but lacking in certain nameless poison builds) to be unable to clear a act end boss/quest boss or otherwise bring higher lvl help

So, plan is to make healer pally, first step is simple, max prayer, max holy bolt (and my lvl 45 healer is about to complete this step as soon as izual dies)

so far, got:
20 prayer
1 meditation
18-ish in HBolt
1 pt holy shield
1 pt FoH (nice sound :P )
1 pt sacrifice (quite some nice dmg with a 2 hander + my prayer to prop me up)

So far I got the healing part covered, but what about when there's no party around?

Plan 1:
Max Hamers + FoH, max conc and spam ahoy

Plan 2
Get some 'ok' vengeance. Max conviction (*Cheers heard from the elemental dmg audience*).Get A3 merc (cold imo) and let him rape stuff (his -res aura should stack with my vengeance and also slow down stuff). FoH point is not considered wasted due to low lvl farming potential of FoH+hammers and for lulz value, I have my reasons.

Plan 3
Max hamers, FoH, Conviction, get A3 merc and some low conc aura somewhere from a holy craft
Merc will be main clearing force, with me as back-up.

What about gear?
I will rush myself a lvl 17 into A3 to shop for a +3 prayer stick to make insight in (...as soon as I get that damned sol...)
What else?
I hear about holy rings with prayer on equip, I'm partial to +skill rings myself. I wonder how effective will the rings be for healing power

Addendum to above: If i have meditation on equip, the +heal for meditation will be my own prayer, rite ? not the+heal from the prayer rings

Author:  Angel [ Mon May 16, 2011 2:11 am ]
Post subject:  Re: healadin mushings

You want 8 prayer rings with +1 pally.

Med aura will go from your prayer level, not the rings.

Quote:
So far I got the healing part covered, but what about when there's no party around?


My friend has 1 point hammer 1 point conc and can clear tundra with it, so I'd assume maxing the two of those would be sufficient for clearing tundra though actual monsters early on would be impossible. Smite is a solid 20% DR when you're tanking.

Author:  hex [ Mon May 16, 2011 6:17 am ]
Post subject:  Re: healadin mushings

Angel wrote:
You want 8 prayer rings with +1 pally.

ALL YOUR P DIAMONDS ARE BELONG TO ME!

Donno' if I'll be the tank, since my healing skills will be better used in keeping up a real tank (can't holy bolt myself, QQ)

Doin' the point tally:
Prayer - 20
Meditation/clense - 2
Hbolt-20
Hamers/FoH - 40
Hshield+preq - 3
Conviction + prereq - 26 (?ish)

Total: 111 pts, achievable by lvl 100 (yay)

A tank build would need 20 smite+20H shield, and gearing up for DR/sorbs. But overall, this will fail in late NM/hell since heal coming in from auras won't be able to keep me up, CB is gone and smite leeches diddly squat life.

On the other hand, me keeping up a proper tank with HBolt spam should be borderline possible.

That's the reason I'm leaning more with more trash clearing power vs boss tanking. I know I'll (eventually) stink at tanking, so at least should max some trash clearing power to do something while w8ing for a proper boss killing party.

Author:  hex [ Mon May 16, 2011 6:28 am ]
Post subject:  Re: healadin mushings

Btw

If I have insight's meditation aura on equip up, and I switch on my own meditation aura...how will these mix?

The bigger one will override ? or will they stack with their own pulse since one is active and the other is a "on equip" ? I'm betting on override, but maaaybe....juuust maaaybe

Author:  blue_myriddn [ Mon May 16, 2011 8:41 am ]
Post subject:  Re: healadin mushings

hex wrote:
If I have insight's meditation aura on equip up, and I switch on my own meditation aura...how will these mix?e

Info on that here: http://blue.arimyth.com/paladin-healer.html

Its in the strategy section.

Author:  blue_myriddn [ Mon May 16, 2011 8:41 am ]
Post subject:  Re: healadin mushings

Angel wrote:
You want 8 prayer rings with +1 pally.

I think those would be a waste of effort to craft.

Author:  blinky99 [ Mon May 16, 2011 9:38 am ]
Post subject:  Re: healadin mushings

so i have lvl 43 prayer, a meditation amulet 4, purity shield say 20 if im lucky , and the meditation weapon 20. will they each heal from my given level of prayer so 3xlvl43 prayer pulses so to say

also if i run my own meditation on right click say lvl 25,but id probably go for prayer

Author:  blue_myriddn [ Mon May 16, 2011 9:48 am ]
Post subject:  Re: healadin mushings

4 x lvl43 +life pulses:
your prayer aura + ammy medit + wpn medit + shield medit

This is why barb healers are so strong when they dual wield Heaven's will.
Prayer rings are a waste though as you will just get the +heal pulse from a lvl8 prayer, not from a lvl43 prayer.

Author:  Steel [ Mon May 16, 2011 11:56 am ]
Post subject:  Re: healadin mushings

since when medi stacks - works more than 1 the highest level?
Quote:
This is why barb healers are so strong when they dual wield Heaven's will.
No, they just have 40lvl medi and prayer from imm flesh = 2x pulse, nothing more.

Author:  blue_myriddn [ Mon May 16, 2011 12:09 pm ]
Post subject:  Re: healadin mushings

simply not correct Steel.

The +life values from the prayer stack with each aura added. Go ahead and test it out. Pretty easy to do with any medit ammy and an insight runeword.

It surprised me too though, I would have re-touched healing values before adding medit ammys if I had known it would have that impact.

Author:  Steel [ Mon May 16, 2011 12:19 pm ]
Post subject:  Re: healadin mushings

OP!

Author:  hex [ Mon May 16, 2011 3:31 pm ]
Post subject:  Re: healadin mushings

blue_myriddn wrote:
4 x lvl43 +life pulses:
your prayer aura + ammy medit + wpn medit


So, lemme get this straight...I can have my prayer, a wep medit and a ammy medit, and they all pulse and do 3x heal?

Author:  Verb [ Mon May 16, 2011 3:42 pm ]
Post subject:  Re: healadin mushings

yes

Author:  Angel [ Mon May 16, 2011 5:50 pm ]
Post subject:  Re: healadin mushings

You can easily keep yourself up, maxing smite actually is not really necessary, just drop your extra points into holy shield for the defense. Focus on defense and mitigation over actual health(so diamonds over rubies).

Author:  hex [ Wed May 18, 2011 6:22 am ]
Post subject:  Re: healadin mushings

Angel wrote:
Focus on defense and mitigation over actual health(so diamonds over rubies).


That's the plan.

I made my crafted medit amy, and I have now the insight scepter. I'll see how I can test if they stack

Should be a case of:

2x 105 = 210 life/pulse

vs
3x 105 = 315 life/pulse

Not quite sure how to test this but i'll think of something. Maybe I shouldn't put up prayer aura (no regeneration), and have cleanse + medit 1 + medit 2

In real scenario, it's not much difference between the 2, least at this gear level where I have a +2 def ammy (Along with other goodies)
its 2x 140=280 vs 3x105=315

Author:  muleofal [ Wed May 18, 2011 12:46 pm ]
Post subject:  Re: healadin mushings

I'm interested in your test as well hex. Here's how you should probably do it:

1) have your paladin be hit by someone else/a loader of yours in pvp until he is low on life. make sure you get numbers...aka 300 life out of 2000 life. Make sure it is a significant amount of life that is being healed so that you can properly distinguish later on if 2 medis equipped > 1.

2) Put on prayer and 1 item of medi. See how long it takes to full heal. Record that time.

3) have the person in pvp damage you to about the same life again. Make sure you have the medi item off and prayer off.

4) Now put on prayer and the 2 items with medi aura on. See how long it takes to full heal. Record that time.

If it does in fact work, then your life should heal 50% faster. For example if it takes you 12 seconds to full heal with prayer and 1 medi item on, it should take only 8 with prayer and 2 medi items.

Im definitely interested in the results. I was always under the impression that only the highest level medi aura is in effect and that it is the only one healing/mana regenning.

Author:  Steel [ Wed May 18, 2011 1:00 pm ]
Post subject:  Re: healadin mushings

I tested it after Blue said it worked. 3x medi from 3diff items and prayer were 1000heal, prayer + 1x medi 500 +-. If you have over 30lvl prayer its wise to get another medi source, below 28 or 27lvl prayer +heal gain is very low so +skill is better.

Author:  blue_myriddn [ Wed May 18, 2011 1:20 pm ]
Post subject:  Re: healadin mushings

The test I ran was:

1. went to tristam and stood in the fire
2. used insight (for just +heal, no regen)
3. insight + medit ammy
4. prayer + insight + medit ammy
5. ran prayer + prayer ring (confirmed that it only gets +heal from low lvl prayer)

I removed all other sources of life regeneration. Used FRAPS to record the test and move it forward frame by frame to measure life regeneration.

*edit*
Compressed the most relevant ideo for you and uploaded it:
http://blue.arimyth.com/StackedMeditation.wmv

With one source of medit you are getting about 75 heal per pulse and with the second you jump up to 150 per pulse.

Author:  Zikur [ Wed May 18, 2011 9:44 pm ]
Post subject:  Re: healadin mushings

wouldnt it be easier to remove the crafted amulets then? does that heal stack for all the other players ? or just the one running medi?

Author:  blue_myriddn [ Wed May 18, 2011 11:00 pm ]
Post subject:  Re: healadin mushings

Fairly confident it stacks for all players.
Range is relatively low on medit ammys though which helps to balance it out. You need to stay near the healer to get the full healing benefits which makes things balance out a bit better.

Author:  hex [ Thu May 19, 2011 1:53 am ]
Post subject:  Re: healadin mushings

Hmm, so it seems indeed multiple meditation auras stack for the +heal. That's interesting news

Btw, regarding meditation heal

Anyone noticed at times that meditation alone may not apply it's healing to hirelings ?
I run a conviction for my merc, and sometimes he stays near me, idle(he has meditation swirls at his feet), with half health until his natural regeneration kicks in .
If I put up a prayer or cleanse aura he immediately pulses to full life. Otherwise he'd linger at half health for a while.

Doesn't always happen, and I'm not sure how it occurs. Any ideas ?

Author:  Steel [ Thu May 19, 2011 2:27 am ]
Post subject:  Re: healadin mushings

Medi doesn't affect merc as they don't have mana(blizzard logic) - It's set by aurafilter collumn, meditation is 73729, other def/buff auras are 73731.

Author:  hex [ Thu May 19, 2011 4:35 am ]
Post subject:  Re: healadin mushings

that's odd-er then, since most of the time mercs get the heal from meditation (i.e can keep merc up with 1-2 mobs hitting him while running conviction+medit from insight+medit from ammy, and his health pulses up)

Maybe the +heal effect goes through on some occasions, and doesn't on others. I'll keep a closer eye on this

Page 1 of 1 All times are UTC - 5 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/