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Summonmancer.
http://forum.arimyth.com/viewtopic.php?f=10&t=393
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Author:  Arca [ Sat Oct 17, 2009 10:51 am ]
Post subject:  Summonmancer.

Alright just need some advice for long term skills.

20/20 skellies.
1 CE
1 in each Golem
1 Golem Mastery
1 Summon Blades
1 Death Knight.

That leaves me with a lot of skill points to spend. So is worth maxing out Golem Mastery and Deathknight? Or better to max out Summon Blades or CE?

Author:  blue_myriddn [ Sat Oct 17, 2009 10:54 am ]
Post subject:  Re: Summonmancer.

Don't forget to drop points in curses.

Personally, I always think it may be fun to spend say 10 points in Amp and really boost it. No clue if the diminishing returns makes that pointless though.

Author:  Arca [ Sat Oct 17, 2009 11:02 am ]
Post subject:  Re: Summonmancer.

blue_myriddn wrote:
Don't forget to drop points in curses.

Personally, I always think it may be fun to spend say 10 points in Amp and really boost it. No clue if the diminishing returns makes that pointless though.


'course, I just assumed we'd all assume that I'd do it :P. Might not go down to LR though. Maybe just to decp. We'll see.

I'll have a bunch of points left over, so that may be what I do.

Author:  PureRage-DoD [ Sat Oct 17, 2009 11:14 am ]
Post subject:  Re: Summonmancer.

i usualy max ce, big radius is always nice.

Author:  scump [ Sat Oct 17, 2009 11:12 pm ]
Post subject:  Re: Summonmancer.

i reccon if your going to max skele mast, cant hurt to max DK, his aura is also nice for your summon team.

20/20 skels
20dk
10 curses
5-10 CE

still only up to 80, could max blades too, or golem mast for tanksRus.

Author:  Zyin [ Sun Oct 18, 2009 12:11 am ]
Post subject:  Re: Summonmancer.

skeleton magi are also pretty decent now, its probably worth putting 20 in them

Author:  Just-ice [ Sun Oct 18, 2009 1:27 am ]
Post subject:  Re: Summonmancer.

I prefer this kind of summoner:

20 skele mastery
20 blades
20 DK
20 CE
rest in skele (14-16 sp in the end-game)
1 in amp, decrep, lr and pre-req.

Author:  Arca [ Sun Oct 18, 2009 12:11 pm ]
Post subject:  Re: Summonmancer.

Just-ice wrote:
I prefer this kind of summoner:

20 skele mastery
20 blades
20 DK
20 CE
rest in skele (14-16 sp in the end-game)
1 in amp, decrep, lr and pre-req.


Sadly I'm too far down 20/20 Skellies to switch to that.

Can anyone tell me how skelli mages are doing? Has anyone used them offensivly?

As a note, My Summoner is now at Act 3 nm, Level ~30, A1 merc is doing most of the killing, but summons can take things down, albiet slowly. Can't kill bosses at all, but very safe.

Also as a side note, having around 700 health with no life steal or regen of any sorts earlier on (a1 and a2) really sucks, as it takes a ton of health pots to get you anywhere near full health. Blood Golem becomes a walking potion though, so that solves that.

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