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Summonmancer. http://forum.arimyth.com/viewtopic.php?f=10&t=393 |
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Author: | Arca [ Sat Oct 17, 2009 10:51 am ] |
Post subject: | Summonmancer. |
Alright just need some advice for long term skills. 20/20 skellies. 1 CE 1 in each Golem 1 Golem Mastery 1 Summon Blades 1 Death Knight. That leaves me with a lot of skill points to spend. So is worth maxing out Golem Mastery and Deathknight? Or better to max out Summon Blades or CE? |
Author: | blue_myriddn [ Sat Oct 17, 2009 10:54 am ] |
Post subject: | Re: Summonmancer. |
Don't forget to drop points in curses. Personally, I always think it may be fun to spend say 10 points in Amp and really boost it. No clue if the diminishing returns makes that pointless though. |
Author: | Arca [ Sat Oct 17, 2009 11:02 am ] |
Post subject: | Re: Summonmancer. |
blue_myriddn wrote: Don't forget to drop points in curses. Personally, I always think it may be fun to spend say 10 points in Amp and really boost it. No clue if the diminishing returns makes that pointless though. 'course, I just assumed we'd all assume that I'd do it ![]() I'll have a bunch of points left over, so that may be what I do. |
Author: | PureRage-DoD [ Sat Oct 17, 2009 11:14 am ] |
Post subject: | Re: Summonmancer. |
i usualy max ce, big radius is always nice. |
Author: | scump [ Sat Oct 17, 2009 11:12 pm ] |
Post subject: | Re: Summonmancer. |
i reccon if your going to max skele mast, cant hurt to max DK, his aura is also nice for your summon team. 20/20 skels 20dk 10 curses 5-10 CE still only up to 80, could max blades too, or golem mast for tanksRus. |
Author: | Zyin [ Sun Oct 18, 2009 12:11 am ] |
Post subject: | Re: Summonmancer. |
skeleton magi are also pretty decent now, its probably worth putting 20 in them |
Author: | Just-ice [ Sun Oct 18, 2009 1:27 am ] |
Post subject: | Re: Summonmancer. |
I prefer this kind of summoner: 20 skele mastery 20 blades 20 DK 20 CE rest in skele (14-16 sp in the end-game) 1 in amp, decrep, lr and pre-req. |
Author: | Arca [ Sun Oct 18, 2009 12:11 pm ] |
Post subject: | Re: Summonmancer. |
Just-ice wrote: I prefer this kind of summoner: 20 skele mastery 20 blades 20 DK 20 CE rest in skele (14-16 sp in the end-game) 1 in amp, decrep, lr and pre-req. Sadly I'm too far down 20/20 Skellies to switch to that. Can anyone tell me how skelli mages are doing? Has anyone used them offensivly? As a note, My Summoner is now at Act 3 nm, Level ~30, A1 merc is doing most of the killing, but summons can take things down, albiet slowly. Can't kill bosses at all, but very safe. Also as a side note, having around 700 health with no life steal or regen of any sorts earlier on (a1 and a2) really sucks, as it takes a ton of health pots to get you anywhere near full health. Blood Golem becomes a walking potion though, so that solves that. |
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