Just-ice wrote:
I prefer this kind of summoner:
20 skele mastery
20 blades
20 DK
20 CE
rest in skele (14-16 sp in the end-game)
1 in amp, decrep, lr and pre-req.
Sadly I'm too far down 20/20 Skellies to switch to that.
Can anyone tell me how skelli mages are doing? Has anyone used them offensivly?
As a note, My Summoner is now at Act 3 nm, Level ~30, A1 merc is doing most of the killing, but summons can take things down, albiet slowly. Can't kill bosses at all, but very safe.
Also as a side note, having around 700 health with no life steal or regen of any sorts earlier on (a1 and a2) really sucks, as it takes a ton of health pots to get you anywhere near full health. Blood Golem becomes a walking potion though, so that solves that.