Hey, playing a WW barb.
Haven't put a point in any mastery yet. Lvl 70 atm. Got Inc Stam, BO and WW maxed. Have 1 pointers too.
I have a more general question about differences between lategame mauls and swords including uniques, crafts and runewords, which is;
What benefits and drawbacks exists between mauls and swords, for example in terms of damage, useful properties and speed for crushing blow?
I would like to know more about the differences between lategame mauls and swords before I choose a mastery to pump next, therefore I come to thee
.
My other question is that I am playing mostly with the same, usual players that are online so gems and runes are usually given to whoever needs them, which means I may be able to acquire a high level runeword by trading my found gems and runes. Now what do I work towards hmm.
I would like to work towards a cheaper high level runeword that can last from level 75-90 or so. Basically, something I can finish NM with and use throughout most of Hell difficulty. I am thinking something in the lines of an armor, Fortitude looks offensively useful but lacking in damage reduction. Another option is to craft a lighter runeword weapon that can last until I find a lvl85-90 weapon late in Hell, likely an unique.
Which runewords are good to focus on in this situation?
Remember it should be max around level75 and useful to some degree through NM and most of Hell.
My experience and knowledge about D2 late-game is limited, I think I have made a melody runeword once
, so I ask your tips
Cheers