FilthyPig wrote:
Thanks for the reply.
So how much dex do barbs need? every level maybe 2 str, 2 vit, and 1 dex?
Do you think mastery isn't worth it at all?
You can easily leave Dexterity at base if you don't intend to block or use an item that requires dexterity to equip.
Dexterity does give Attack Rating, which is obviously important for your build, but it only gives 5 AR per point. So 20 Dexterity = 100 AR.
For comparison, something like Metalgrid can easily give 500 AR. It requires 100 Dexterity for the same amount of AR. Uber Amethyst in a weapon gives the AR of 60 points in dexterity, etc. etc.
Basically, you don't need to pump dexterity at all if you don't use a shield. Even if do use a shield, I wouldn't recommend pumping much into Dexterity due to how %life increases work in this game. %life increase (like from Battle Orders) only enhance your base life and actual +life from gear. It has no effect on life you gain from +Vitality gear or Life per level gear.
This means that it's often better to socket it for stats (Emeralds for Dexterity as an example) than it is to socket for life, as hard point vitality will yield much more life than +vitality from gear.
Maxing a mastery is worth it. Not only do they give 10% AR/Dmg per point, they give 2% critical strike per hard point (points actually placed in the skill, doesn't work with +skills gear). Since Deadly Strike has been nerfed throughout the game, having a free 50% Critical Strike is huge and definitely worth it.