Login | Register


All times are UTC - 5 hours


It is currently Thu Mar 28, 2024 3:07 pm




Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Hard points, oskills, and synergies
PostPosted: Mon Mar 21, 2011 4:35 pm 
User avatar

Joined: Tue Feb 01, 2011 5:48 pm
Posts: 1680
I began building an auradin and after exploring a few possibilities it spawned a few questions-

If I fully synergize holy fire, then run it from a oskill, it works fully synergized. Let's say the Holy Fire oskill is lvl 5, so I have a lvl 5 fully synergized aura.

Now- my question is: how do Hard skill points affect the oskill? Does oskill ignore hardpoints? So in this case, if I had pumped 20 points into holy fire, but ran it from the oskill, it would still run at lvl 5?

Or is the adverse true, where the oskill acts like a +holy fire on top of my hard points, resulting in a fully synergized lvl 25 holy fire running from oskill?

Thanks

_________________
PureRage-DoD wrote:
Cowards die in shame, I ain't afraid to lose a char, it's not like it's important. :lol:


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Hard points, oskills, and synergies
PostPosted: Mon Mar 21, 2011 4:49 pm 
User avatar

Joined: Sun Apr 25, 2010 9:26 am
Posts: 285
in Vanilla O-skills are capped at +3 if the o-skill is a skill of your chartype.
dunno if its changed here, though..

_________________
I need more Dropbox space, pls register using this referal link, so you and me get 500mb more space:
http://db.tt/sbpJWYD1


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Hard points, oskills, and synergies
PostPosted: Mon Mar 21, 2011 4:55 pm 
User avatar

Joined: Tue Feb 01, 2011 5:48 pm
Posts: 1680
Right, but what I mean is - for example:
Revenge shield, gives +3 holy fire/cold/lite auras. If I already had 1 point into each, would the auras from the shield all run at lvl 4? Or does it run at lvl 3?

I suppose this would be a really easy thing to test, I just need one of those fuckin shields! lol

_________________
PureRage-DoD wrote:
Cowards die in shame, I ain't afraid to lose a char, it's not like it's important. :lol:


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Hard points, oskills, and synergies
PostPosted: Mon Mar 21, 2011 4:57 pm 
Moderator
User avatar

Joined: Fri Aug 07, 2009 10:48 am
Posts: 2432
ki4m wrote:
in Vanilla O-skills are capped at +3 if the o-skill is a skill of your chartype.
dunno if its changed here, though..

This is essentially the answer.

If you have a point in Holy Fire, you can't run the oskill so you would just get a +3 skill bonus.

_________________
People who live in cinder block houses can throw whatever they want.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Hard points, oskills, and synergies
PostPosted: Mon Mar 21, 2011 5:06 pm 
User avatar

Joined: Tue Feb 01, 2011 5:48 pm
Posts: 1680
Thanks :)

_________________
PureRage-DoD wrote:
Cowards die in shame, I ain't afraid to lose a char, it's not like it's important. :lol:


Top
 Offline Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: Google [Bot] and 36 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron