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 Post subject: Spawning bosses
PostPosted: Sun Mar 13, 2011 6:21 pm 

Joined: Mon Jan 17, 2011 6:35 pm
Posts: 48
I read here for some weeks a post, there stands the bosses spawns minimal as players3. but i cant find this post and i dont remember. were it all 47 bosses or only the act bosses or all monsters, including normal ones?


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 Post subject: Re: Spawning bosses
PostPosted: Tue Mar 15, 2011 6:04 am 

Joined: Mon Jan 17, 2011 6:35 pm
Posts: 48
up


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 Post subject: Re: Spawning bosses
PostPosted: Tue Mar 15, 2011 8:40 am 

Joined: Mon Jan 11, 2010 10:45 am
Posts: 977
you dont really need to up the thread if its on the first page


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 Post subject: Re: Spawning bosses
PostPosted: Tue Mar 15, 2011 11:32 am 

Joined: Tue Sep 01, 2009 9:19 pm
Posts: 616
Location: Reno NV
Monster HP is increased on the odd number of players. 1,3,5,7. I don't know the exact values of the HP increase or anything like that. They were posted at some point, either on this forum or the old ones. Maybe someone more knowledgeable will come around.


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 Post subject: Re: Spawning bosses
PostPosted: Tue Mar 15, 2011 11:45 am 

Joined: Mon Jan 17, 2011 6:35 pm
Posts: 48
The values i now 50% life, 6% ar/def/dmg per player. but its not the question. i just read somewhere that if i spawn in a players1, 2 or 3 game a boss/act boss. his life will be players3. My question is was it boss ( 47 ) or act boss ( 5 ).


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 Post subject: Re: Spawning bosses
PostPosted: Tue Mar 15, 2011 12:09 pm 
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Joined: Thu Jan 14, 2010 6:02 pm
Posts: 1627
HPTable = 100,100,200,300,375,450,475,500

On realm ppl still think minimal spawn is 3ppl. It's applied to every monster in game, mobs are spawned by 2 screens from you (800x600 resolution)


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 Post subject: Re: Spawning bosses
PostPosted: Tue Mar 15, 2011 12:54 pm 

Joined: Mon Jan 17, 2011 6:35 pm
Posts: 48
If i understand the senteses right. your first sentense is in antilogy to the second sentense.

You said all monster spawn with players3 if i understand right and in the first sentense you said life of monsters:
p1 = 100%
p2 = 100%
p3 = 200%

according to the second sentense it must be

p1 = 200%
p2 = 200%
p3 = 200%

or what didnt understand?


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 Post subject: Re: Spawning bosses
PostPosted: Tue Mar 15, 2011 1:00 pm 
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Joined: Thu Jan 14, 2010 6:02 pm
Posts: 1627
p1 = 100%
p2 = 100%
p3 = 200%
p4 = 300%
p5 = 375%
p6 = 450%
p7 = 475%
p8 = 500%

Quote:
You said all monster spawn with players3 if i understand right and in the first sentense you said life of monsters:
I never said that, I said people on realm thought it's 3ppl spawn, which is wrong, minimal spawn is 2players.


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 Post subject: Re: Spawning bosses
PostPosted: Tue Mar 15, 2011 1:45 pm 

Joined: Tue Sep 01, 2009 9:19 pm
Posts: 616
Location: Reno NV
Mind elaborating where you got this info from Steel? Not saying you are wrong it's just misinformation is so widely spread between vanilla D2 and this mod it's worth asking. I have a feeling it's from the txt files themselves as I've noticed you posting about them often, but I'd love to make sure.


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 Post subject: Re: Spawning bosses
PostPosted: Tue Mar 15, 2011 1:53 pm 
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Joined: Thu Jan 14, 2010 6:02 pm
Posts: 1627
d2mod.ini
From orginal utility.txt:
Code:
; Monster HP playerX increase table, normal is 0,50,100,150,200,250,300,350
HPTable =  0,50,100,150,200,250,300,350

Mind this is the additional HP, base is 100%(lol), so you can add 100% to value in my prev post. But I bet it's obvious.


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