Gates of Arimyth
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Damage Reduce % max
http://forum.arimyth.com/viewtopic.php?f=10&t=3391
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Author:  Rebel [ Sun Mar 13, 2011 4:39 am ]
Post subject:  Damage Reduce % max

Is there a cap?
Same for mercs?

Looking at sorrow... Does mace mastery affect hammers?

Author:  Verb [ Sun Mar 13, 2011 5:35 am ]
Post subject:  Re: Damage Reduce % max

if the item says mace class then it is affected by mace mastery
no idea about the other stuff sorry

Author:  Steel [ Sun Mar 13, 2011 6:07 am ]
Post subject:  Re: Damage Reduce % max

50 dr%

Author:  Brevan [ Sun Mar 13, 2011 11:44 am ]
Post subject:  Re: Damage Reduce % max

Mace Mastery affects all blunt melee weapons: Clubs, Hammers, Maces, and Rods and Staves (wand, scepter, and staff (not Orbs)). This has not been changed from regular D2.

Author:  Rebel [ Mon Mar 14, 2011 1:32 am ]
Post subject:  Re: Damage Reduce % max

thx

Author:  Rebel [ Sat Mar 19, 2011 1:50 am ]
Post subject:  Re: Damage Reduce % max

So if you reach the 50% max, does the solid dmg reduce mods still apply? Like phys dmg reduce and mag dmg reduce mods? The ones that arent % i mean.

Author:  Hflame [ Sat Mar 19, 2011 3:04 am ]
Post subject:  Re: Damage Reduce % max

as far as anyone on the forums can tell, there isnt a limit on PDR/MDR, those solid number ones.

Author:  blinky99 [ Sat Mar 19, 2011 2:05 pm ]
Post subject:  Re: Damage Reduce % max

the max for decent/good gear on mdr/pdr is probably around 180-220

Author:  kwikster [ Sat Mar 19, 2011 5:47 pm ]
Post subject:  Re: Damage Reduce % max

Rebel wrote:
So if you reach the 50% max, does the solid dmg reduce mods still apply? Like phys dmg reduce and mag dmg reduce mods? The ones that arent % i mean.
Found this and hope it helps clear up a few questions.
Quote:
pdr - integer physical damage reduced. No cap.
%dr - percentage physical damage reduced. Capped at 50%
mdr - integer magical damage reduced. Applies to magic/lightning/fire/cold damage.
%mdr - resists. You all know how resists work. Capped at 75% unless you got gear increasing maximum resists.
Absorb - integer absorb. No cap. Magical absorb only affects magical damage, not elemental damage.
%Absorb - percentage absorb. Capped at 40%. Magical absorb only affects magical damage.

...

The damage dealt is reduced by above mentioned 'modifiers' in a specific order. The order is as follows:
1) XvX penalty (PvP penalty = -5/6)
2) Sorceress Energy Shield
3) Necromancer Bone Armor and/or Druid Cyclone Armor
4) Integer DR/MDR
5) Percentage resists (including DR%)
6) Percentage absorb
7) Integer absorb

Author:  Angel [ Mon Mar 21, 2011 7:45 am ]
Post subject:  Re: Damage Reduce % max

Soft cap is 50%, there is no hard cap. If you have 75% DR and you're hit with a 25% amp you'll still have a full 50% DR.

Author:  Rebel [ Mon Mar 21, 2011 1:17 pm ]
Post subject:  Re: Damage Reduce % max

Thanks....

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