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Damage Reduce % max http://forum.arimyth.com/viewtopic.php?f=10&t=3391 |
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Author: | Rebel [ Sun Mar 13, 2011 4:39 am ] |
Post subject: | Damage Reduce % max |
Is there a cap? Same for mercs? Looking at sorrow... Does mace mastery affect hammers? |
Author: | Verb [ Sun Mar 13, 2011 5:35 am ] |
Post subject: | Re: Damage Reduce % max |
if the item says mace class then it is affected by mace mastery no idea about the other stuff sorry |
Author: | Steel [ Sun Mar 13, 2011 6:07 am ] |
Post subject: | Re: Damage Reduce % max |
50 dr% |
Author: | Brevan [ Sun Mar 13, 2011 11:44 am ] |
Post subject: | Re: Damage Reduce % max |
Mace Mastery affects all blunt melee weapons: Clubs, Hammers, Maces, and Rods and Staves (wand, scepter, and staff (not Orbs)). This has not been changed from regular D2. |
Author: | Rebel [ Mon Mar 14, 2011 1:32 am ] |
Post subject: | Re: Damage Reduce % max |
thx |
Author: | Rebel [ Sat Mar 19, 2011 1:50 am ] |
Post subject: | Re: Damage Reduce % max |
So if you reach the 50% max, does the solid dmg reduce mods still apply? Like phys dmg reduce and mag dmg reduce mods? The ones that arent % i mean. |
Author: | Hflame [ Sat Mar 19, 2011 3:04 am ] |
Post subject: | Re: Damage Reduce % max |
as far as anyone on the forums can tell, there isnt a limit on PDR/MDR, those solid number ones. |
Author: | blinky99 [ Sat Mar 19, 2011 2:05 pm ] |
Post subject: | Re: Damage Reduce % max |
the max for decent/good gear on mdr/pdr is probably around 180-220 |
Author: | kwikster [ Sat Mar 19, 2011 5:47 pm ] |
Post subject: | Re: Damage Reduce % max |
Rebel wrote: So if you reach the 50% max, does the solid dmg reduce mods still apply? Like phys dmg reduce and mag dmg reduce mods? The ones that arent % i mean. Found this and hope it helps clear up a few questions.Quote: pdr - integer physical damage reduced. No cap.
%dr - percentage physical damage reduced. Capped at 50% mdr - integer magical damage reduced. Applies to magic/lightning/fire/cold damage. %mdr - resists. You all know how resists work. Capped at 75% unless you got gear increasing maximum resists. Absorb - integer absorb. No cap. Magical absorb only affects magical damage, not elemental damage. %Absorb - percentage absorb. Capped at 40%. Magical absorb only affects magical damage. ... The damage dealt is reduced by above mentioned 'modifiers' in a specific order. The order is as follows: 1) XvX penalty (PvP penalty = -5/6) 2) Sorceress Energy Shield 3) Necromancer Bone Armor and/or Druid Cyclone Armor 4) Integer DR/MDR 5) Percentage resists (including DR%) 6) Percentage absorb 7) Integer absorb |
Author: | Angel [ Mon Mar 21, 2011 7:45 am ] |
Post subject: | Re: Damage Reduce % max |
Soft cap is 50%, there is no hard cap. If you have 75% DR and you're hit with a 25% amp you'll still have a full 50% DR. |
Author: | Rebel [ Mon Mar 21, 2011 1:17 pm ] |
Post subject: | Re: Damage Reduce % max |
Thanks.... |
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