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 Post subject: Damage Reduce % max
PostPosted: Sun Mar 13, 2011 4:39 am 

Joined: Sun Dec 19, 2010 2:54 am
Posts: 156
Is there a cap?
Same for mercs?

Looking at sorrow... Does mace mastery affect hammers?


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 Post subject: Re: Damage Reduce % max
PostPosted: Sun Mar 13, 2011 5:35 am 

Joined: Mon Feb 21, 2011 11:47 am
Posts: 615
Location: Stockholm, Sweden
if the item says mace class then it is affected by mace mastery
no idea about the other stuff sorry

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 Post subject: Re: Damage Reduce % max
PostPosted: Sun Mar 13, 2011 6:07 am 
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Joined: Thu Jan 14, 2010 6:02 pm
Posts: 1627
50 dr%


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 Post subject: Re: Damage Reduce % max
PostPosted: Sun Mar 13, 2011 11:44 am 
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Joined: Mon Aug 31, 2009 11:28 am
Posts: 1118
Location: Vancouver, BC
Mace Mastery affects all blunt melee weapons: Clubs, Hammers, Maces, and Rods and Staves (wand, scepter, and staff (not Orbs)). This has not been changed from regular D2.


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 Post subject: Re: Damage Reduce % max
PostPosted: Mon Mar 14, 2011 1:32 am 

Joined: Sun Dec 19, 2010 2:54 am
Posts: 156
thx


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 Post subject: Re: Damage Reduce % max
PostPosted: Sat Mar 19, 2011 1:50 am 

Joined: Sun Dec 19, 2010 2:54 am
Posts: 156
So if you reach the 50% max, does the solid dmg reduce mods still apply? Like phys dmg reduce and mag dmg reduce mods? The ones that arent % i mean.


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 Post subject: Re: Damage Reduce % max
PostPosted: Sat Mar 19, 2011 3:04 am 
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Joined: Tue Sep 01, 2009 6:28 am
Posts: 169
as far as anyone on the forums can tell, there isnt a limit on PDR/MDR, those solid number ones.


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 Post subject: Re: Damage Reduce % max
PostPosted: Sat Mar 19, 2011 2:05 pm 

Joined: Mon Jan 11, 2010 10:45 am
Posts: 977
the max for decent/good gear on mdr/pdr is probably around 180-220


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 Post subject: Re: Damage Reduce % max
PostPosted: Sat Mar 19, 2011 5:47 pm 

Joined: Thu Aug 19, 2010 9:15 pm
Posts: 523
Rebel wrote:
So if you reach the 50% max, does the solid dmg reduce mods still apply? Like phys dmg reduce and mag dmg reduce mods? The ones that arent % i mean.
Found this and hope it helps clear up a few questions.
Quote:
pdr - integer physical damage reduced. No cap.
%dr - percentage physical damage reduced. Capped at 50%
mdr - integer magical damage reduced. Applies to magic/lightning/fire/cold damage.
%mdr - resists. You all know how resists work. Capped at 75% unless you got gear increasing maximum resists.
Absorb - integer absorb. No cap. Magical absorb only affects magical damage, not elemental damage.
%Absorb - percentage absorb. Capped at 40%. Magical absorb only affects magical damage.

...

The damage dealt is reduced by above mentioned 'modifiers' in a specific order. The order is as follows:
1) XvX penalty (PvP penalty = -5/6)
2) Sorceress Energy Shield
3) Necromancer Bone Armor and/or Druid Cyclone Armor
4) Integer DR/MDR
5) Percentage resists (including DR%)
6) Percentage absorb
7) Integer absorb

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 Post subject: Re: Damage Reduce % max
PostPosted: Mon Mar 21, 2011 7:45 am 

Joined: Sat Jan 02, 2010 1:36 am
Posts: 969
Soft cap is 50%, there is no hard cap. If you have 75% DR and you're hit with a 25% amp you'll still have a full 50% DR.


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 Post subject: Re: Damage Reduce % max
PostPosted: Mon Mar 21, 2011 1:17 pm 

Joined: Sun Dec 19, 2010 2:54 am
Posts: 156
Thanks....


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